Nick is Studio Head at London-based startup Improbable. Improbable is focused on creating new kinds of online games, creating new gaming experiences and in building the technology to make that happen.
Previously Nick worked at Crytek GmbH, the creator of the FarCry and Crysis franchises as well as CryENGINE, for 5 years, including as GM of Games. He managed Crytek's games business covering traditional boxed-product projects such as Crysis 3, Ryse, and Homefront 2, as well as the free to play title Warface and mobile projects such as Fibble and The Collectables, including development teams of more than 700 people in 7 locations around the world.
Nick previously spent 9 years at EA in roles including Director of Business Development at Electronic Arts Partners, where he worked on franchises including Battlefield, Black & White, Crysis, Timesplitters, Freedom Fighters and FIFA Manager. His first industry job was at Eidos.