Meet the GDC Europe Advisory Board! These industry professionals have volunteered their time and effort to help develop the conference sessions for GDC Europe. Their dedication is critical to the success of the conference and ensuring high-level quality content is provided to attendees. Find out more about these members of the GDC Europe Advisory Board below.


Linda Breitlauch
Prof. Dr. Linda Breitlauch initially studied business studies before she graduated in film and television scriptwriting from the Film & Television Academy (HFF) in Babelsberg.

In 2008 she completed a PhD about dramatic composition in computer games. In addition to working as a project manager in the export and publishing sectors she has been creative producer of several film projects, has written film scripts and game concepts as well as scientific and specialist articles, among other things. In 2007 Linda Breitlauch was appointed Europe's first female professor for game design at the Media Design University of Applied Sciences. Since July 2013 she was Professor for Game Design and faculty leader at the Games Academy Hochschule in Berlin, from January to March 2014 as founding president. In April she started a visiting professorship at the University of Applied Sciences in Trier.

She teaches and researches with special focus on the areas of storytelling, serious games and dramaturgy. Furthermore, she works as consultant. She participates in several judging panels as reddot design award, animago award and the german game developers award. She is member of several advisory boards, like the board of the "kids in web" fund and the management board of GAME federation.
Bernd Diemer
Yager Interactive
Bernd has spoken at multiple GDCs and is still very excited to be a board member for GDC Europe. He worked for 7 years on the Crysis franchise and other Crytek titles. Recently he moved to Berlin and joined Yager. He cannot tell you what he is doing just yet.
Katharina Hautz
Kati is a Senior Producer at Rovio Stockholm where she oversees production and development.

Rovio Entertainment, founded in Finland in 2003, is the creator of the globally successful Angry Birds franchise. The Stockholm office was opened as a new creative force to produce fresh ideas and concepts that will develop into world leading brands.

Kati has joined the team in Stockholm to help building a strong and effective organization to produce great games. She started her career in the film industry in 2000 and moved into the games industry in 2008 by joining Crytek where she contributed to the development of several high profile titles like Crysis 2, Crysis 3 and Ryse.

In the 13 years of her career, Kati has managed large and small projects across multiple platforms and teams. Her main professional focus is on agile software development methodologies. She is passionate about production structures, processes and pipelines and always strives to enable each member of a team to achieve their best.
Senta Jakobsen
Senta has been making games since 2000. She's explored game development from all sorts of angles, including being a research programmer, working as a technical project manager for an internal engine team, creating teams that build new IP and helping to run multiple studios worldwide.

On her constant search for better ways to make games, coupled with her strong belief that great games are made by great people, she focuses much of her energy on developing environments in which game developers, and consequently games, can thrive.

Currently, she is working as a Senior Development Director a the Stockholm-based DeNA studio Scattered Entertainment. The studio focuses on creating games for smartphones and tablets.
Sven Liebich
Sven joined Bigpoint as head of art in 2009 and is since responsible for the visual design of all existing and future Bigpoint games. Together with his team consisting of over 100 artists, he helped envision and build games into the world's most successful browser games, from concept to final product.

Prior to joining Bigpoint, Sven was senior producer at Electronic Arts for the browser-based game "Lord of Ultima" and as art director in charge of the graphic design of the "The Settler" and 3D-titles such as "Spellforce" and "Battleforge."

Sven studied communications design at the University for Applied Sciences in Darmstadt and is lecturer at the Games Academy Berlin, the Film Academy Ludwigsburg and SAE Munich. Sven Liebich is involved in the advisory board of the Games Academy Berlin and is a member of the academy board of the German Developer Award.
Harald Riegler
Harald Riegler is CEO of Sproing, Austria's leading game development studio, where he is responsible for corporate strategy, business development and creative direction. In 1998, he co-founded Sproing together with his partner Gerhard Seiler, and in 2001 the company started to work as an independent console and PC development studio. Today, Sproing is a leading European studio focusing on free-to-play games across all platforms. The team has continuously grown its reputation as a high-quality studio, creating several highly successful games including Deutsche Telekom AG's new browser game hit "Asterix and Friends", Ubisofts 3D browser game "Silent Hunter Online" and Bigpoints "SkyRama". Mobile game hits include two #1 German Appstore hits with "Schlag den Raab" and "North & South".

Harald started his career in the games industry as a programmer, musician and sound designer in the early '90s, working on numerous titles before focusing on studio management. He is an active contributor to the game development community serving on advisory boards such as GDC Europe, Game Connection and Quo Vadis. He is a regular speaker at leading industry events, a former GAME and EGDF board member, and co-founder of the Austrian trade organization IGCG.
Michiel van der Leeuw
Guerrilla Games
Michiel van der Leeuw (formerly Michiel Ouwehand) is the technical director at Sony's Guerrilla studio in Amsterdam and Cambridge. He joined the industry in 1998 as one of the two programmers on Epic's Jazz Jackrabbit 2, a PC platformer from the shareware age. He was the first employee of startup company Orange Games where he wrote the core technology for the company. Through merging and re-branding Orange grew out to become Guerrilla, which was later acquired by Sony.

Over the years, Michiel has worked in various areas of programming from lead game coder to Tools, Audio and Graphics. The technology he started at Orange is still at the basis of the engine which is used by Guerrilla's flagship title Killzone, as well as Guerrilla's new, unannounced IP.

Michiel has a passion for quality, code, collaborations and teams. He now enjoys a little bit of coding, a large part of setting the direction of Guerrilla's engine and a great deal of collaboration with other Sony studios.
Nick Button-Brown
Nick is Studio Head at London-based startup Improbable. Improbable is focused on creating new kinds of online games, creating new gaming experiences and in building the technology to make that happen.

Previously Nick worked at Crytek GmbH, the creator of the FarCry and Crysis franchises as well as CryENGINE, for 5 years, including as GM of Games. He managed Crytek's games business covering traditional boxed-product projects such as Crysis 3, Ryse, and Homefront 2, as well as the free to play title Warface and mobile projects such as Fibble and The Collectables, including development teams of more than 700 people in 7 locations around the world.

Nick previously spent 9 years at EA in roles including Director of Business Development at Electronic Arts Partners, where he worked on franchises including Battlefield, Black & White, Crysis, Timesplitters, Freedom Fighters and FIFA Manager. His first industry job was at Eidos.
Bartlomiej Gawel
CD Projekt Red
Bartlomiej has been an illustrator for the past fifteen years and graduated from the sculpture department at the academy of fine arts in Wroclaw. He has been active in the games industry and devoted to AAA video game projects since 2005.

Bartlomiej started as an art director and illustrator in the marketing agency Tequilla, part of the TBWA group. After two years he joined People Can Fly and worked as a concept artist on a AAA FPS. In 2007 he joined CD Projekt RED, the developer of the AAA RPG series The Witcher. Since then he has worked as lead concept artist on The Witcher, The Witcher 2: Assassin of Kings, The Witcher 2: Enhanced Edition and their latest project, The Witcher 3: Wild Hunt.
Adrian Hawkins
Twistplay Ltd.
Adrian is the CEO of Twistplay, a new UK-based developer for touch-enabled devices. It's the early days, so his focus is on growing the business from scratch into a strong position and applying high production values from console gaming onto tablets, smartphones and handhelds.

Adrian was formerly COO of Kuju Entertainment, a collection of console and handheld game development studios. His most recent role there was to oversee production across all studios, including large and complex titles and all the challenges they bring. He is a techy at heart, previously having roles as chief technical officer, head of R&D and in hands-on console engine architecture/coding.
Daniel Kaplan
Daniel Kaplan is the business developer and the first person to be hired by Markus "Notch" Persson for his company Mojang, creators of the award-winning game Minecraft. Daniel Kaplan has been involved from the start, when the company was registered, and is currently working with the CEO and organizing the company.

Launched in spring 2009, Minecraft has grown to over 27 million registered users and has over 5.5 million paying customers. Daniel currently works on organizing the Minecraft Xbox 360 Edition and the Minecraft - Pocket Edition. Minecraft - Pocket Edition was released in August 2011 and has sold over 1.5 million copies on iOS AppStore and Google Play.

Prior to Mojang, Daniel was the CEO and co-founder of the game company Ludosity, and worked as a teacher at the University of Sk÷vde's game development programme, as a pizza baker and as a freelance 3D animator.

Daniel was born in Skövde, Sweden.
Matias Myllyrinne
Remedy Entertainment
As one of the key figures behind the company's success, Matias is responsible for handling Remedy's business affairs. Since joining the company in 1999, he has helped build Remedy into one of the world's leading independent game developers. He holds an MBA from the Helsinki School of Economics. When he's not playing or working on the company's next business move, Matias can be found traveling with his wife and two sons.
Dirk Ringe
Envision Entertainment
Dirk Ringe is an entrepreneur and the CEO of Envision Entertainment, a German mobile games developer.

Before founding Envision in November 2013, Mr. Ringe served as vice president at Electronic Arts and general manager at EA Phenomic since July 2008, transforming the studio into a successful online browser games developer, and leading as executive producer on critically acclaimed franchises such as Lord of Ultima and C&C: Tiberium Alliances.

Prior to this, Mr. Ringe has held the position of chief technology officer at Phenomic Game Development, working on the award-winning SpellForce series until the company was acquired by Electronic Arts in August 2006. Before co-founding Phenomic in October 2000, he served as lead programmer on Settlers III and related expansion packs.

Mr. Ringe studied mathematics at the University of Heidelberg.
Teut Weidemann
Teut Weidemann is a Senior Online Games Specialist and currently works for Ubisoft - Blue Byte on new online game projects after he assisted them on the browser game of the year "The Settlers Online".

Teut started in the games industry in the 1980's and since shipped over 100 titles on most known platforms.

After working for Apple Computer and Microsoft Games he founded his own developer in 1996, Wings Simulations, which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years, where he was responsible for all development.

Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space.
Ben Cousins
Ben is the general manager of ngmoco Sweden, where he leads a team developing freemium mobile games aimed at core console and PC gamers. Prior to joining ngmoco, Ben was general manager of Easy, an EA studio overseeing a portfolio of free-to-play PC games including the groundbreaking Battlefield Heroes. Mirroring the industry's transition into direct-to-consumer distribution models, Ben has been working exclusively on digitally delivered games since 2005 and he is widely regarded as one of the Western world's leading authorities on freemium game development and operation. Ben started his games industry career as a QA tester in 1999.
Lars Gustavsson
Lars started out in the business as an artist on Codename Eagle back in 1999, just before the acquisition by DICE in early 2000. He has been involved in the Battlefield series from the beginning and was one of the persons who saw the huge potential in building upon the success of Codename Eagle and creating the Battlefield trademarked sandbox experience. Going on to become the senior producer for Battlefield 1942 and then creative the design direction of the game as the lead designer on Battlefield 2, today Lars holds the role of creative director at DICE. As creative director he is responsible for the direction of all games being developed at the studio - a visionary role that involves being part of the process from concept to final product for all future DICE games.
David Hego
Rocksteady Studios
David Hego has been working in the video games industry for 20 years. Having studied computer arts at SupInfoCom in France, David moved into the industry at a time when 3D pre-rendered games on CD-ROM were exploding. Throughout his career David worked as a cinematic, environment and VFX artist on games including Dragon Lore, Red Dog, Swat GST and Urban Chaos: Riot Response. Being part of Rocksteady Studios since its creation, David moved to the position of art director, working on the BAFTA award winning games Batman: Arkham Asylum and Batman: Arkham City.
Jetro Lauha
Jetro recently founded Strobotnik Ltd. Among a bit of consulting, he spends time exploring the gaming possibilities of new devices, for example VR and natural interfaces.

Previously, Jetro co-founded Secret Exit, where he worked on the remake of his classic Stair Dismount game as well as Zen Bound 2. Before that, he was a software architect in Sulake and even earlier he worked on middleware development at Fathammer. His roots as a developer lie in the demoscene, where he has found delight in tiny procedural demonstrations among other things.
Dino Patti
Dino Patti is the co-founder and CEO at Playdead, the company which produced the hit game LIMBO and working on the recently announced game INSIDE. Prior to leading Playdead, he has been programming for many years, and worked on several games and other projects. Dino has been advising for the GDC Europe Advisory Board since 2013.
Christopher Schmitz
Quantic Dream
Christopher joined the games industry in 1992 when game development was still lean and mean. After working on localization projects publishing major US games in Germany, Christopher moved to game programming for the following years working in several programming roles on various PC and console platforms. For the last decade Chris was working in game production, managing development projects both from developer as well as from publisher sides. Chris holds a MBA degree from Liverpool Business School and served as head of production for Ubisoft Blue Byte in Germany. As such, he was in charge of all game development projects at Ubisoft Blue Byte. His recent releases were the critically acclaimed "Anno 2070" , as well as "The Settlers Online". Chris is now working for Quantic Dream as Director of Production.
Stefan Marcinek
Kalypso Media

Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the editor in chief of the german headquarters of Gameloft. After a short adventure as a PR manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

Along with Headquarters in Worms, Germany, the Kalypso has offices in the United Kingdom and the United States.  Kalypso Media also enjoys very strong global digital distribution through its Kalypso Media Digital Ltd. Subsidiary and publishes on mobile devices through Kalypso Media Mobile. Kalypso Media also owns three development studios – Realmforge Studios GmbH, Gaming Minds Studios GmbH and Skilltree Studios GmbH – and works with multiple leading independent developers. 


For more information on the GDC Europe Summit Advisory Committee members, please refer to our individual summit pages:


  • Bob Bates
    Zynga External Studios
  • Linda Carlson
    Sony Online Entertainment
  • Don Daglow
    Don Daglow Interactive Entertainment
  • Alexander Fernandez
    Streamline Media Group
  • Sean Kauppinen
    International Digital Entertainment Agency
  • Chris Mancil
    Music Mastermind, Inc.
  • Johan Sjöberg
    Paradox Interactive
  • Robert Wallace
    Strategic Alternatives
  • Avni Yerli
Desktop Site