Meet the GDC Europe Advisory Board! These industry professionals have volunteered their time and effort to help develop the conference sessions for GDC Europe. Their dedication is critical to the success of the conference and ensuring high-level quality content is provided to attendees. Find out more about these members of the GDC Europe Advisory Board below.


Nick Button-Brown
Nick is Head of Games at Improbable, a London based startup. He is creating a new kind of game experience and the technology to enable it. Improbable has recently raised $20m in investment from Andreesen Horowitz. His job includes working on Dean Hall’s benchmark new game, supporting Bossa Studios with Worlds Adrift and working with a number of unannounced teams from around the world.

Previously, Nick worked for 5 years at Crytek GmbH, the creator of the FarCry and Crysis franchises as well as CryENGINE and was GM of Games. He managed Crytek's games business, covering traditional boxed-product projects such as Crysis 3, Ryse, and Homefront 2, as well as the free to play title Warface. In addition, he worked on mobile projects such as Fibble and The Collectables, including development teams of more than 700 people in 7 locations around the world. Nick previously spent 9 years at EA in roles including Director of Business Development at Electronic Arts Partners, where he worked on franchises including Battlefield, Black & White, Crysis, Timesplitters, Freedom Fighters and FIFA Manager. His first industry job was at Eidos. He also works with BAFTA as part of the BAFTA Games committee.
Adrian Hawkins
Twistplay Ltd
Adrian is a veteran of the industry, working in games since the mid 90’s, and is now the CEO of Twistplay, a UK-based developer of mobile and Steam games. As a small experienced development studio, Adrian is still very involved in both hands on production and technical issues.

Adrian was formerly COO of Kuju Entertainment, a collection of console and handheld game development studios. His role there was to oversee production across all studios, including large and complex titles and all the challenges they bring. He is a techy at heart, previously having roles as Chief Technical Officer, Head of R&D and hands-on console engine development.
Sven Liebich
Social Point, Barcelona
Sven joined Social Point in 2014 and is since responsible for the creative design of all existing and future Social Point games. Together with his team consisting of over 60 artists, he helps envision and build games into the world's most successful mobile games, from concept to final product, in Barcelona.

Prior to joining Social Point, Sven was Creative Director at Bigpoint, in charge of the creative design of "Battlestar Galactica Online," "Game of Thrones MMO," "Shards of War," "Drakensang Online," "Dark Orbit Reloaded," "Pirate Storm" and the "Rama"-Series; Senior Producer at Electronic Arts for the browser-based game "Lord of Ultima" and Art Director in charge of the graphic design of 3D-titles such as "Spellforce" and "Battleforge." Sven joined the gaming industry back in 1997, coming from the advertising industry, where he worked for Leo Burnett and Wunderman Cato Johnson.

Sven studied Communications Design at the University for Applied Sciences in Darmstadt and is lecturer at the Games Academy Berlin, School4Games Berlin, the Film Academy Ludwigsburg and SAE Munich. Sven Liebich is involved in the advisory board of the Games Academy Berlin and is a member of the academy board for the German Developer Awards.
Harald Riegler
Harald Riegler is the CEO of Sproing, Austria's largest game development studio. He is responsible for corporate strategy, business development, and creative direction. In 1998, he co-founded Sproing with business partner Gerhard Seiler, and in 2001 the company started to work as an independent console and PC development studio. Today, Harald is leading Sproing with COO Johanna Schober, realigning the studio, and focusing on free-to-play games across all platforms. The team has continuously grown its reputation as a high-quality studio, creating several highly successful games including the browser game hits "Asterix & Friends," "Silent Hunter Online," and "SkyRama," whilst working on some still unannounced games with well-known AAA-publishers.

Harald is an active contributor to the game development community serving on advisory boards such as GDC Europe, Game Connection and Quo Vadis. He is a regular speaker at leading industry events, a former GAME and EGDF board member, and co-founder of the Austrian trade organization IGCG.
John Romero
Romero Games
John Romero is an award-winning game designer, level designer and programmer whose work spans 110 commercially published games, including the iconic works Wolfenstein 3D, DOOM and Quake. Romero has worked in the mobile, hardcore, casual and MMO spaces. Romero has co-founded eight successful game companies including id Software, Gazillion Entertainment and Loot Drop. He is considered to be among the world’s top game designers, and his products have won well over 100 awards. One of the earliest indie developers, Romero began working in games in 1979 on mainframes before moving to the Apple II in 1981.
Christopher Schmitz
Christopher joined the games industry in 1992 when game development was still lean and mean. In the last 24 years he worked in various game development roles, mainly in the areas of production and management. For the last 10 years he served as Studio Production Director at Ubisoft Blue Byte in Germany, as well as at Quantic Dream in Paris. As such, he was in charge of all of the studio’s game development projects and dev-teams, working amongst others on brands like Anno, The Settlers, Assassins Creed, Heavy Rain and Detroit. Christopher now serves as Executive Producer at Square Enix’s Io-Interactive in Copenhagen, in charge of HITMAN. Chris holds a MBA degree from Liverpool Business School (UK) and is a frequent speaker at major game developers conferences worldwide.
Bernd Diemer
Guerrilla Games
Bernd has spoken at multiple GDCs events and is still very excited to be a board member for GDC Europe. He worked for 7 years on the Crysis franchise and other Crytek titles. Recently he moved to Berlin and joined Yager. But he cannot tell you what he is doing just yet.
Senta Jakobsen
Gumi Sweden AB
Senta has been making games since 2000. She's explored game development from all sorts of angles, including being a research programmer, working as a technical project manager for an internal engine team, creating teams that build new IP and helping to run multiple studios worldwide.

On her constant search for better ways to make games, coupled with her strong belief that great games are made by great people, she focuses much of her energy on developing environments in which game developers, and consequently games, can thrive.

Currently, she is working as the General Manager at Stockholm-based Gumi Studio. The studio focuses on creating games for smartphones and tablets.
Stefan Marcinek
Assemble Entertainment GmbH
Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the Editor in Chief of the german headquarters of Gameloft. After a short adventure as a PR Manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

Along with Headquarters in Worms, Germany, the Kalypso has offices in the United Kingdom and the United States. Kalypso Media also enjoys very strong global digital distribution through its Kalypso Media Digital Ltd. Subsidiary and publishes on mobile devices through Kalypso Media Mobile. Kalypso Media also owns three development studios - Realmforge Studios GmbH, Gaming Minds Studios GmbH and Skilltree Studios GmbH - and works with multiple leading independent developers.
Dirk Ringe
Envision Entertainment
Dirk Ringe is an entrepreneur and the CEO of Envision Entertainment, a German mobile games developer.

Before founding Envision in November 2013, Mr. Ringe served as Vice President at Electronic Arts and General Manager at EA Phenomic since July 2008, transforming the studio into a successful online browser games developer, and leading as Executive Producer on critically acclaimed franchises such as Lord of Ultima and C&C: Tiberium Alliances.

Prior to this, Mr. Ringe has held the position of Chief Technology Officer at Phenomic Game Development, working on the award-winning SpellForce series until the company was acquired by Electronic Arts in August 2006. Before co-founding Phenomic in October 2000, he served as Lead Programmer on Settlers III and related expansion packs.

Mr. Ringe studied mathematics at the University of Heidelberg.
Kristina Rothe
Tobii AB
Kristina Rothe is a Senior Project Manager with Tobii AB, working in a mixed hardware and software development environment. Her career has had a strong focus on Project Management and Production roles in a range of technology and software. Her experience in the Games industry includes development studios, publishers, as well as the press. The creation of technology and helping to facilitate it are her passion... she’s always up for a chat about the latest and greatest tech and proven project management and leadership styles.
Michiel van der Leeuw
Guerrilla Games
Michiel van der Leeuw is the Technical Director at Sony's Guerrilla studio in Amsterdam and Cambridge. He joined the industry in 1998 as one of the two programmers on Epic's Jazz Jackrabbit 2, a PC platform from the shareware age. He was the first employee of the startup company Orange Games where he wrote the core technology for the company. Through merging and rebranding Orange grew out to become Guerrilla, which was later acquired by Sony.

Over the years, Michiel has worked in various areas of programming from Lead Game Coder to tools, audio and graphics. The technology he started at Orange is still at the basis of the engine which is used by Killzone, and Guerrilla's current big project, Horizon: Zero Dawn.

Michiel has a passion for quality, code, collaborations and teams. He now enjoys quite a bit of coding, helping set the direction of Guerrilla's engine and technology while also collaborating with other Sony studios.
Lars Gustavsson
Lars started out in the business as an artist on Codename Eagle back in 1999, just before the acquisition by DICE in early 2000. He has been involved in the Battlefield series from the beginning and was one of the people who saw the huge potential in building upon the success of Codename Eagle and creating the Battlefield trademarked sandbox experience. Going on to become the Senior Producer for Battlefield 1942 and then into the creative design direction of the game as the Lead Designer on Battlefield 2, today Lars holds the role of Creative Director at DICE.
Daniel Kaplan
Daniel Kaplan works as a business developer and game producer at Mojang, creators of Minecraft. Daniel was the first employee at Mojang and continues to work with Minecraft and develop it together with Microsoft, who acquired Mojang in November 2014.
Dino Patti
Dino Patti was the CEO and Co-Founder of Playdead, the company which produced the hit games LIMBO and INSIDE. Dino has been active in the games business since 2003, and prior to leading Playdead, he did programming and game design. Dino has been advising for the GDC Europe Advisory Board since 2013.
Brenda Romero
Romero Games
University of Limerick
Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts and numerous companies in the social and mobile space. She was also the Program Director of UC Santa Cruz's Master's in Games & Playable Media Program. Brenda is presently a Co-founder / Chief Executive Officer of Loot Drop, a casual game company, and an independent game developer at Romero Games, LLC. Brenda has extensive experience in PC, console and casual gaming.

She is a 2014 Fulbright Scholar, and the recipient of the 2013 Women in Games Lifetime Achievement Award awarded by Microsoft. Romero was previously a nominee in Microsoft's 2010 Women in Games game design award. In 2013, she was listed as one of the industry's top 10 game developers by Gamasutra.com, along with the likes of industry giants Naughty Dog, Nintendo and Rockstar North. Develop magazine also listed her among the 25 people who changed games in 2013. Romero was also named one of Forbes' "12 Women in Gaming to Watch" in 2013, one of the top 20 most influential women in the game industry by Gamasutra.com in 2008 and one of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.
Philipp Schellbach
Philipp Schellbach is a co-founder and the director of development at YAGER, a game development studio based in Berlin, Germany. YAGER is best known for the critically acclaimed SpecOps: The Line and the upcoming F2P game Dreadnought.

In the late 1980’s Philipp discovered his passion for games and technology when he got his hands on his first computer, a C64. After going on to complete a degree in computer engineering in 1998, Philipp started as an engine programmer at YAGER and later became the technical director of the studio. However, as the company has grown over the years his responsibilities have shifted, and his primary focus is now on the internal organization of the studio’s projects and resources.
Teut Weidemann
Freelance Consultant
Teut Weidemann recently was a Senior Online Games Specialist for Ubisoft - Blue Byte on new online game projects. Initially he assisted them on the browser game of the year "The Settlers Online".

Teut started in the games industry in the 1980's and since shipped over 100 titles on most known platforms.

After working for Apple Computer and Microsoft Games he founded his own developer in 1996, Wings Simulations, which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years, where he was responsible for all development.

Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space.


For more information on the GDC Europe Summit Advisory Committee members, please refer to our individual summit pages:


  • Bob Bates
    Zynga External Studios
  • Ben Cousins
    The Outsiders

  • Bartlomiej Gawel
    CD Projekt Red
  • Sean Kauppinen
    International Digital Entertainment Agency
  • Matias Myllyrinne
    Remedy Entertainment
  • Avni Yerli
  • Linda Breitlauch
    GA Hochschule
  • Don Daglow
    Don Daglow Interactive Entertainment
  • Katharina Hautz
  • Jetro Lauha
    Strobotnik Ltd

  • Johan Sjöberg
    Paradox Interactive
  • Linda Carlson
    Sony Online Entertainment
  • Alexander Fernandez
    Streamline Media Group

  • David Hego
    Rocksteady Studios
  • Chris Mancil
    Music Mastermind, Inc.

  • Robert Wallace
    Strategic Alternatives