Meet the GDC Europe Advisory Board! These industry professionals have volunteered their time and effort to help develop the conference sessions for GDC Europe. Their dedication is critical to the success of the conference and ensuring high-level quality content is provided to attendees. Find out more about these members of the GDC Europe Advisory Board below.


Linda Breitlauch
GA Hochschule
Prof. Dr. Linda Breitlauch initially studied business studies before she graduated in film and television scriptwriting from the Film & Television Academy (HFF) in Babelsberg.

In 2008 she completed a PhD about dramatic composition in computer games. In addition to working as a project manager in the export and publishing sectors she has been a creative producer of several film projects, has written film scripts and game concepts as well as scientific and specialist articles, among other things. In 2007 Linda Breitlauch was appointed Europe's first female professor for game design at the Media Design University of Applied Sciences. Since July 2013 she has been a Professor for Game Design and Faculty Leader at the Games Academy Hochschule in Berlin, from January to March 2014 as founding President. In April she started a visiting professorship at the University of Applied Sciences in Trier.

She teaches and researches with special focus on the areas of storytelling, serious games and dramaturgy. Furthermore, she works as a consultant. She participates in several judging panels for the Reddot Design Awards, Animago Awards and the German Game Developers Awards. She is member of several advisory boards, like the board of the "kids in web" fund and the management board of GAME federation.
Bernd Diemer
Yager Interactive
Bernd has spoken at multiple GDCs events and is still very excited to be a board member for GDC Europe. He worked for 7 years on the Crysis franchise and other Crytek titles. Recently he moved to Berlin and joined Yager. But he cannot tell you what he is doing just yet.
Katharina Hautz
Kati is a Senior Producer at Rovio Stockholm where she oversees production and development.

Rovio Entertainment, founded in Finland in 2003, is the creator of the globally successful Angry Birds franchise. The Stockholm office was opened as a new creative force to produce fresh ideas and concepts that will develop into world leading brands.

Kati joined the team in Stockholm at the beginning of 2014 to help build a strong and effective organization to produce great games. She started her career in the film industry in 2000 and moved into the games industry in 2008 by joining Crytek where she contributed to the development of several high profile titles like Crysis 2, Crysis 3 and Ryse.

In the 15 years of her career, Kati has managed large and small projects across multiple platforms and teams. Her main professional focus is on agile software development methodologies. She is passionate about production structures, processes and pipelines and always strives to enable each member of a team to achieve their best.
Senta Jakobsen
Gumi Sweden AB
Senta has been making games since 2000. She's explored game development from all sorts of angles, including being a research programmer, working as a technical project manager for an internal engine team, creating teams that build new IP and helping to run multiple studios worldwide.

On her constant search for better ways to make games, coupled with her strong belief that great games are made by great people, she focuses much of her energy on developing environments in which game developers, and consequently games, can thrive.

Currently, she is working as the General Manager at Stockholm-based Gumi Studio. The studio focuses on creating games for smartphones and tablets.
Sven Liebich
Social Point, Barcelona
Sven joined Social Point in 2014 and is since responsible for the creative design of all existing and future Social Point games. Together with his team consisting of over 60 artists, he helps envision and build games into the world's most successful mobile games, from concept to final product, in Barcelona.

Prior to joining Social Point, Sven was Creative Director at Bigpoint, in charge of the creative design of "Battlestar Galactica Online," "Game of Thrones MMO," "Shards of War," "Drakensang Online," "Dark Orbit Reloaded," "Pirate Storm" and the "Rama"-Series; Senior Producer at Electronic Arts for the browser-based game "Lord of Ultima" and Art Director in charge of the graphic design of 3D-titles such as "Spellforce" and "Battleforge." Sven joined the gaming industry back in 1997, coming from the advertising industry, where he worked for Leo Burnett and Wunderman Cato Johnson.

Sven studied Communications Design at the University for Applied Sciences in Darmstadt and is lecturer at the Games Academy Berlin, School4Games Berlin, the Film Academy Ludwigsburg and SAE Munich. Sven Liebich is involved in the advisory board of the Games Academy Berlin and is a member of the academy board for the German Developer Awards.
Harald Riegler
Harald Riegler is the CEO of Sproing, Austria's largest game development studio. He is responsible for corporate strategy, business development, and creative direction. In 1998, he co-founded Sproing with business partner Gerhard Seiler, and in 2001 the company started to work as an independent console and PC development studio. Today, Harald is leading Sproing with COO Johanna Schober, realigning the studio, and focusing on free-to-play games across all platforms. The team has continuously grown its reputation as a high-quality studio, creating several highly successful games including the browser game hits "Asterix & Friends," "Silent Hunter Online," and "SkyRama," whilst working on some still unannounced games with well-known AAA-publishers.

Harald is an active contributor to the game development community serving on advisory boards such as GDC Europe, Game Connection and Quo Vadis. He is a regular speaker at leading industry events, a former GAME and EGDF board member, and co-founder of the Austrian trade organization IGCG.
Michiel van der Leeuw
Guerrilla Games
Michiel van der Leeuw is the Technical Director at Sony's Guerrilla studio in Amsterdam and Cambridge. He joined the industry in 1998 as one of the two programmers on Epic's Jazz Jackrabbit 2, a PC platform from the shareware age. He was the first employee of the startup company Orange Games where he wrote the core technology for the company. Through merging and rebranding Orange grew out to become Guerrilla, which was later acquired by Sony.

Over the years, Michiel has worked in various areas of programming from Lead Game Coder to tools, audio and graphics. The technology he started at Orange is still at the basis of the engine which is used by Killzone, and Guerrilla's current big project, Horizon: Zero Dawn.

Michiel has a passion for quality, code, collaborations and teams. He now enjoys quite a bit of coding, helping set the direction of Guerrilla's engine and technology while also collaborating with other Sony studios.
Nick Button-Brown
Nick is Head of Games at Improbable, a London based startup. He is creating a new kind of game experience and the technology to enable it. Improbable has recently raised $20m in investment from Andreesen Horowitz. His job includes working on Dean Halls benchmark new game, supporting Bossa Studios with Worlds Adrift and working with a number of unannounced teams from around the world.

Previously, Nick worked for 5 years at Crytek GmbH, the creator of the FarCry and Crysis franchises as well as CryENGINE and was GM of Games. He managed Crytek's games business, covering traditional boxed-product projects such as Crysis 3, Ryse, and Homefront 2, as well as the free to play title Warface. In addition, he worked on mobile projects such as Fibble and The Collectables, including development teams of more than 700 people in 7 locations around the world. Nick previously spent 9 years at EA in roles including Director of Business Development at Electronic Arts Partners, where he worked on franchises including Battlefield, Black & White, Crysis, Timesplitters, Freedom Fighters and FIFA Manager. His first industry job was at Eidos. He also works with BAFTA as part of the BAFTA Games committee.
Bartlomiej Gawel
CD Projekt Red
Bartlomiej has been an illustrator for the past fifteen years and graduated from the Sculpture Department at the Academy of Fine Arts in Wroclaw. He has been active in the games industry and devoted to AAA video game projects since 2005.

Bartlomiej started as an Art Director and Illustrator for the marketing agency Tequilla, part of the TBWA group. After two years he joined People Can Fly and worked as a concept artist on AAA FPS. In 2007 he joined CD Projekt RED, the developer of the AAA RPG series The Witcher. Since then he has worked as Lead Concept Artist on The Witcher, The Witcher 2: Assassin of Kings, The Witcher 2: Enhanced Edition and their latest project, The Witcher 3: Wild Hunt.
Adrian Hawkins
Twistplay Ltd
Adrian is a veteran of the industry, working in games since the mid 90s, and is now the CEO of Twistplay, a UK-based developer of mobile and Steam games. As a small experienced development studio, Adrian is still very involved in both hands on production and technical issues.

Adrian was formerly COO of Kuju Entertainment, a collection of console and handheld game development studios. His role there was to oversee production across all studios, including large and complex titles and all the challenges they bring. He is a techy at heart, previously having roles as Chief Technical Officer, Head of R&D and hands-on console engine development.
Daniel Kaplan
Daniel Kaplan works as a business developer and game producer at Mojang, creators of Minecraft. Daniel was the first employee at Mojang and continues to work with Minecraft and develop it together with Microsoft, who acquired Mojang in November 2014.
Matias Myllyrinne
Remedy Entertainment
As one of the key figures behind the company's success, Matias is responsible for handling Remedy's business affairs. Since joining the company in 1999, he has helped build Remedy into one of the world's leading independent game developers. He holds an MBA from the Helsinki School of Economics. When he's not playing or working on the company's next business move, Matias can be found traveling with his wife and two sons.
Dirk Ringe
Envision Entertainment
Dirk Ringe is an entrepreneur and the CEO of Envision Entertainment, a German mobile games developer.

Before founding Envision in November 2013, Mr. Ringe served as Vice President at Electronic Arts and General Manager at EA Phenomic since July 2008, transforming the studio into a successful online browser games developer, and leading as Executive Producer on critically acclaimed franchises such as Lord of Ultima and C&C: Tiberium Alliances.

Prior to this, Mr. Ringe has held the position of Chief Technology Officer at Phenomic Game Development, working on the award-winning SpellForce series until the company was acquired by Electronic Arts in August 2006. Before co-founding Phenomic in October 2000, he served as Lead Programmer on Settlers III and related expansion packs.

Mr. Ringe studied mathematics at the University of Heidelberg.
Teut Weidemann
Freelance Consultant
Teut Weidemann recently was a Senior Online Games Specialist for Ubisoft - Blue Byte on new online game projects. Initially he assisted them on the browser game of the year "The Settlers Online".

Teut started in the games industry in the 1980's and since shipped over 100 titles on most known platforms.

After working for Apple Computer and Microsoft Games he founded his own developer in 1996, Wings Simulations, which shipped the highly rewarded Panzer Elite for Psygnosis, a Sony company back then. After selling his company he joined CDV as CTO for more than 2 years, where he was responsible for all development.

Since 2007 he is consulting companies who have or want to enter the future of gaming: the online space.
Ben Cousins
The Outsiders
Ben is the CEO and Co-Founder of The Outsiders, a new studio based in Stockholm focused on making games for core gamers that sit in between AAA and indie. Prior to this, Ben was General Manager of Scattered Entertainment at DeNA as well as the Head of European Studios. He also worked at EA, where he was General Manager of Easy, a studio that managed a portfolio of free-to-play PC games including the groundbreaking Battlefield Heroes. Mirroring the industry's transition into direct-to-consumer distribution models, Ben has been working exclusively on digitally delivered games since 2005 and he is widely regarded as one of the Western world's leading authorities on freemium game development and operation. Ben started his games industry career as a QA tester in 1999.
Lars Gustavsson
Lars started out in the business as an artist on Codename Eagle back in 1999, just before the acquisition by DICE in early 2000. He has been involved in the Battlefield series from the beginning and was one of the people who saw the huge potential in building upon the success of Codename Eagle and creating the Battlefield trademarked sandbox experience. Going on to become the Senior Producer for Battlefield 1942 and then into the creative design direction of the game as the Lead Designer on Battlefield 2, today Lars holds the role of Creative Director at DICE.
David Hego
Rocksteady Studios
David Hego has been working in the video games industry for 20 years. Having studied Computer Arts at SupInfoCom in France, David moved into the industry at a time when 3D pre-rendered games on CD-ROM were exploding. Throughout his career David worked as a Cinematic, Environment and VFX Artist on games including Dragon Lore, Red Dog, Swat GST and Urban Chaos: Riot Response. Being part of Rocksteady Studios since its creation, David moved to the position of Art Director, working on the BAFTA award winning games Batman: Arkham Asylum, Batman: Arkham City . and the latest in the trilogy, Batman: Arkham Knight.
Jetro Lauha
Strobotnik Ltd
Jetro recently founded Strobotnik Ltd. Among a bit of consulting, he spends time exploring the gaming possibilities of new devices, working most recently with new VR devices.

Previously, Jetro co-founded Secret Exit, where he worked on the remake of his classic Stair Dismount game as well as Zen Bound 2. Before that, he was a software architect in Sulake and even earlier he worked on middleware development at Fathammer. His roots as a developer lie in the demoscene, where he has found delight in tiny procedural demonstrations among other things.
Dino Patti
Dino Patti is the Co-Founder and CEO at Playdead, the company which produced the hit game LIMBO and working on the recently announced game INSIDE. Prior to leading Playdead, he has been programming for many years, and worked on several games and other projects. Dino has been advising for the GDC Europe Advisory Board since 2013.
Christopher Schmitz
Quantic Dream
Christopher joined the games industry in 1992 when game development was still lean and mean. After working on localization projects publishing major US games in Germany, Christopher moved to game programming for the following years working in several programming roles on various PC and console platforms. For the last decade Chris was working in game production, managing development projects both from developer as well as from publisher sides. Chris holds a MBA degree from Liverpool Business School and served as head of production for Ubisoft Blue Byte in Germany. As such, he was in charge of all game development projects at Ubisoft Blue Byte. His recent releases were the critically acclaimed "Anno 2070", as well as "The Settlers Online." Chris is now working for Quantic Dream as Director of Production.
Stefan Marcinek
Kalypso Media
Stefan Marcinek is in the gaming industry since 1998 as a freelance editor. From 2000 to 2001 he was the Editor in Chief of the german headquarters of Gameloft. After a short adventure as a PR Manager he opened the Indie-Publisher Comport Interactive in 2003. In August 2006 he founded together with a business partner Kalypso Media. Since then Kalypso has become one of the worldwide leading independent games publisher and developer, best known for Patrician, Port Royale, Dungeons, Tropico 3-5, Rise of Venice, Grand Ages and many more titles.

Along with Headquarters in Worms, Germany, the Kalypso has offices in the United Kingdom and the United States. Kalypso Media also enjoys very strong global digital distribution through its Kalypso Media Digital Ltd. Subsidiary and publishes on mobile devices through Kalypso Media Mobile. Kalypso Media also owns three development studios - Realmforge Studios GmbH, Gaming Minds Studios GmbH and Skilltree Studios GmbH - and works with multiple leading independent developers.


For more information on the GDC Europe Summit Advisory Committee members, please refer to our individual summit pages:


  • Bob Bates
    Zynga External Studios
  • Linda Carlson
    Sony Online Entertainment
  • Don Daglow
    Don Daglow Interactive Entertainment
  • Alexander Fernandez
    Streamline Media Group
  • Sean Kauppinen
    International Digital Entertainment Agency
  • Chris Mancil
    Music Mastermind, Inc.
  • Johan Sjöberg
    Paradox Interactive
  • Robert Wallace
    Strategic Alternatives
  • Avni Yerli
Desktop Site