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GDC Europe 2009

GDC Europe 2009In 2009, GDC Europe hosted over 1,500 game professionals from over 40 countries, 130 speakers, 40 exhibitors and sponsors, and 250 media and press representatives. The conference held over 80 sessions with tracks and was also the forum for key industry announcements such as the debut of Dust 514, a strategic first-person console MMO that connects in to the existing EVE Online universe.

See what GDC Europe 2009 featured to get a sample of what 2010 has in store for its attendees.


2009 Featured Speakers & Sessions

A sample of featured speakers and sessions from last year's conference:

Games in Stereoscopic 3D – The Next Dimension is Finally Here?
Speakers:
Andrew Oliver (Blitz Games), Aaron Allport (Blitz Games)

Creating Visual Identity for Games
Speaker: Viktor Antonov (The Building Studios)

Ask the Decision Makers: Find Out What Publishers Want And How To Get What You Want
Speakers: Jeff Hilbert (Digital Development Management), John Kavanagh (Paramount Pictures), Jay Cohen (Jerry Bruckheimer Games), Adam Boyes (Capcom), Careen Yapp (Konami Digital Entertainment, Inc.), Sebastien Motte (Microsoft Game Studios), Chris Charla (Foundation 9 Entertainment), Jean-Marcel Nicolai (Disney Interactive Studios)

Why have a Publisher for iPhone Products?
Speakers: Bob Wallace (Strategic Alternatives), Alan Yu (Ngmoco:)), Sergei Gourskiof (Subatomic Studios), Joe Wee (Chillingo)

The Challenge of Multisite Game Development: International Project Management At-a-Glance
Speakers: Don Daglow (Don Daglow Interactive Entertainment), Christopher Schmitz (Ubisoft Entertainment), Adrian Hawkins (Kuju Entertainment Ltd.), Jan Lechner (Crytek)

Designing Social Games
Speaker: Steve Meretzky (Playdom)

AAA or Bust!
Speaker:
Paul Wedgwood (Splash Damage Ltd)

Background of AION Game Design
Speaker: Yongchan Lee (NCsoft West)

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2009 Keynotes

David Cage

David Cage, CEO & Founder, Quantic Dream

"Writing Interactive Narrative for a Mature Audience"

With an interest for creating more mature games on the rise, it has become a challenge maintaining the excitement with creators as they themselves become older and more eager to explore new grounds. In making video games for a mature audience, everything starts from scratch, from narrative language including interactivity and new themes, to new paradigms regarding game play, interfaces and mechanics.

Currently working on the PS3 exclusive title called HEAVY RAIN, Cage will address his thoughts about mature games, why they are necessary, why interactive storytelling is a valid answer, the difficulties that are on the way and what solutions can be found. He will share his vision and his techniques on writing interactive storytelling for a mature audience.

Cevat Yerli

Cevat Yerli, CEO & President, Crytek

"The Future of Gaming Graphics"

Known as a visionary for creating lush, immersive, graphical games with Far Cry® and Crysis, Yerli will speak about the opportunities for immersion as graphical realism reaches new levels and technology continues to deliver faster processors capable of greater rendering. The technology available today is light years ahead of what was generally available just five years ago. Add those advancements to increasing technical expertise as we learn more about graphically creating immersive worlds, and the conditions are right to have graphics play a major role in telling the story of a game.

Matias Myllyrinne

Matias Myllyrinne, Managing Director, Remedy

"From Max Payne to Alan Wake: Creating Intellectual Properties the Remedy Way"

Creating intellectual properties that speak to the gamer but translate over multiple entertainment forums doesn’t happen overnight. Finnish-based independent developer Remedy, the original creator of the acclaimed Max Payne series and maker of the soon to be released Alan Wake, knows this from experience, and the firm strives to give the Remedy-authored properties a unique feel.

In his keynote address, Remedy managing director Matias Myllyrinne will outline the key principles that have guided the company over the years in developing its games. He'll touch on the company’s explicit goal -- to remain small, independent, and passionate about creating new IP, and try to answer a very important question -- how can boutique European studios build large games, compete and succeed in a quickly changing and ever-growing games industry?

Track Keynotes

Hilmar Petursson Hilmar Pétursson, Chief Executive Officer, CCP
"CCP: Winning the War"
Klaas Kersting Klaas Kersting, CEO, Gameforge
"Changes in the Games Industry – Free-to-play vs. Payment Models"

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2009 Exhibitors & Companies

  • 2 Pay Inc.
  • Adobe
  • Autodesk GmbH
  • Breakpoint Books
  • CCP Games
  • Crytek Gmbh
  • Darkworks
  • Digital River GmbH, EMEA
  • Dolby Laboratories
  • Enzyme Labs
  • Firelight Technologies
  • Flemish Gaming Industry
  • Games Academy GmbH
  • GriN:UNDERdog
  • Hansoft
  • Hippo Point
  • IGG
  • IKinema
  • Image Metrics
  • INFITEC
  • Intel Corporation
  • International Game Developers Association (IGDA)
  • Mediadesign Hochschule
  • metricminds GmbH
  • Montreal on Tour
  • Netlog
  • Parature
  • Perforce Software
  • Permeative Technologies
  • Playlane
  • Sakari Games
  • Scaleform
  • SCE Home Tools
  • Tale of Tales
  • TECHEXCEL
  • Transposia
  • Two Pi Team
  • Ubisoft
  • University of Gotland
  • Wibu-Systems AG
  • Xoreax Ltd.
  • XTEND
  • Zong

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