The GDC Europe 2011 Call for Submissions is Now Closed
Overview & Guidelines | Tracks & Summit Topics
GDC Europe 2011 is the premier professional conference for the creators of video games within the European community. If you share our passion and commitment for video games, we want to hear from you. The GDC Europe is now soliciting session proposals from potential speakers with deep industry expertise and a fresh and unique perspective on the state of the industry.
Suggested topics for each track and summits are now available. Submit your session proposal via the submission form.
Below are the tracks and summits that will be presented at GDC Europe 2011.
Tracks
Summits
Lecture
50-minute lectures are issue-oriented, provide concrete examples, and contain both practical and theoretical information. They are normally 50-minutes long (including answering questions from the audience). We generally prefer only one speaker but we may accept two if you can demonstrate the second person is necessary.
Panel
50-minute panels take many different viewpoints on a topic or issue and combine them in one venue. Debate among panelists (with very different opinions) is most welcome and audience participation time should be accounted for. We prefer 50-minute time slots and panels of no more than 3-5 participants, including the moderator.
Prepare a session proposal that describes the main focus of the presentation thoroughly and what the attendee takeaway is. The Submissions that are commercial or marketing in nature (i.e. about a company's proprietary product, technology, tools, etc.,) will not be considered. These type of proposals are a best fit in the sponsored session category.
Write your submission so that it is easily understood. The Advisory Board has to read several hundred submissions. Get to your point as quickly as possible. Consider what the proposal is about and why it's interesting. Consider why it's important to game development and what developers will get out of the session.
Conference attendees are generally very intelligent. They are looking for material that is not obvious and expect excellence from our speakers. After your presentation, they will evaluate it based on the delivery, knowledge of the topic, and visuals presented.
Preparation is one of the most important factors in delivering a successful talk at the GDC Europe. Please keep the following points in mind when you propose to speak:
The benefits of being a speaker include:
The Advisory Board will review and rate submissions based on the criteria below:
The speaker selection process is made based on a composite rating drawn from the above criteria.
Click here to learn about the GDC Europe Advisory Board.
We want our talks to be opportunities for professional game developers to share their ideas and experiences. Proposals that are commercial or marketing in nature will not be considered. In general, content specific to proprietary products and technologies is considered sponsored material. The Advisory Board and conference management reserve the right to exercise their editorial discretion. If you would like to publicize a product, please contact our sales team for information on exhibiting and other vendor opportunities, including sponsored sessions.
You will receive an automated email response once your submission is received. We will notify you of the status of your submission in May. If you do not hear from us, please contact Evelyn Donis.