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The Long View Speaker: Mark Cerny (Cerny Games) |
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Truth in Game Design Speaker: Jonathan Blow (Number None, Inc.) |
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You Say You Want a Shooter R(evolution) Speaker: Neil Alphonso (Splash Damage) |
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Designing Successful Social Games Speaker: Mark Skaggs (Zynga) |
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FIFA 11 Be A Goalkeeper Design Walkthrough: From Concept Discovery to Final Speaker: Sebastian Enrique (Electronic Arts) |
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SILENT HILL: Past, Present & Future Speaker: Matthew Seymour and Brian Gomez (Vatra Games) |