SMARTPHONE & TABLET GAMES
The†Smartphone & Tablet Games Summit†at GDC Europe 2013 brings together top game developers from around the world to share ideas, introduce best practices and discuss the future of gaming on established and emerging smartphone and tablet platforms, including iPhone/iPad, Android, BlackBerry, Windows 7 and more. The Smartphone & Tablet Games Summit takes place Tuesday, August 20.
View all Smartphone & Tablet Games Summit sessions
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Games and Broadcasters: Destination Tablet?
Jon Howard (BBC)
More and more, the television has become the second screen in households. Families are having individual experiences with their primary devices (mobiles & tablets) while 'watching' television. What does this mean for broadcasters? How do we leverage the user's behaviours and leanings towards interactive content to provide high quality storytelling? How do we deliver this 'on the go'? BBC Children has been at the forefront of providing TV branded games in the desktop and mobile space. This session will look at our strategy, the areas we are investigating and how we aim to make games that are amazing experiences for our audiences.
Will Unconsoles Become the Real Next-Gen Consoles?
Sameer Baroova (PlayJam)
Brian Bruning (MOGA)
Michael Schade (Fishlabs)
Phil Scott (Nvidia)
2013 will probably be the most disruptive year in video game history ever. When the next generation of "classic" consoles for die-hard fans of AAA franchises hits the market later this year, they'll have to stand their ground against fierce competitors. On one hand, the "unconsoles" (Jon Jordan, Pocketgamer) like Ouya and Gamestick are about to enter the market from the low-end segment and on the other hand, game pad peripherals like Moga and Shield have already started to combine console controls with the ubiquity of smartphones as the real video gaming deal for the generation Y that is always on the go. However, there are significant challenges in designing games that work on both touch and gamepad controls ? especially when you also have to deal with different resolutions that come into play when you can either experience the game on a device you hold in your hand or on a TV set some meters away from you. Furthermore, the ever-growing number of digital game stores also means that there will be more fragmentation and potentially different business models that developers need to deal with. In the course of this panel, five of the most important players in the mobile space will debate the challenges and opportunities of this disruption and work out how developers can make the most out of this new situation.
Divided Loyalties: Developing and Running Cross-Platform Social Games
Gareth Jones (Playdemic)
Truly synchronised social games that are available on multiple platforms are the desire of developers and players alike; the development and running of these services, however, presents a unique set of challenges and opportunities. Gareth Jones, COO of Playdemic, discusses the approach taken by his studio in creating Village Life, the hit social game, as a fully cross-platform experience, and examines the lessons learned and success metrics of the concept.
Smartphone & Tablet Apps: Mobile Game Metrics
Guillaume Larrieu (Flurry)
Leveraging usage behavior from over 1 billion mobile app gaming sessions per day, Flurry shares insights into how gender, age, engagement, retention and game mechanics are related. These metrics can and should influence how your company thinks about the audience it hopes to attract with different game designs, and how that will affect monetization and more. Flurry will also share a state of the market review of the latest general consumer behavior and business trends for iOS and Android apps.
Russian Mobile Game Market: Not Easy but Worth It
Julia Lebedeva (Nevosoft)
Russian iOS and Android app markets are currently among the most lucrative. Although one rarely hears it discussed publicly, almost every analytical report on market growth rates features Russia. More and more businesses are testing the waters of the Russian market, but not many people from outside Russia have a clear idea of its opportunities. The main problem is simply that Russian mobile game markets don't receive the attention they deserve. While aware of the significant efforts market entry requires, few believe in commensurate returns. Ms. Lebedeva will talk about the market volume, common pitfalls and how to avoid them.
Ansu is the taskmistress at Secret Exit. Considering carrots unnecessary, she wields dual sticks - one for motivation, the other for punishment. This management style has inspired the Secret Exit staff to produce such magnificent projects as Zen Bound 2 and the continuing rapid update cycle of Stair Dismount.
Like most of the crew at Secret Exit, Ansu's previous decade of mobile experience comes from Fathammer, the legendary mobile 3D middleware and games company.
Michael Schade, CEO & Co-Founder of FISHLABS, makers of the highly successful game series Galaxy on Fire, has been deeply involved with computer graphics, 3D animation, and software development for more than 18 years. With seven years in 3D mobile gaming and an award-winning portfolio of high-end 3D games distributed globally through mobile operators, Appleís App Store and pre-loaded on Nokia and Sony Ericsson handsets, Michael has a profound knowledge of the mobile business. Michael is a well known evangelist for high-end gaming on mobile phones and a seasoned speaker with several lectures at mobile and gaming events all around the globe. Three years ago, advergaming became a major business for FISHLABS and clients like Volkswagen and Barclaycard are relying on Michaelís knowledge and his teamís expertise on how to engage millions of consumers worldwide through ad games on smartphones and tablets.
Semyon Voinov is a co-founder and creative director of ZeptoLab, and one of the creators of "Cut the Rope" - an award-winning and hugely popular multi-platform game.
Semyon is a digital artist and a game designer with all-round experience in developing mobile, casual PC and social games. During the last 10 years he participated in more than 35 projects, taking a lead role in most of them.
Semyon spent 3 years living in Finland and working in Digital Chocolate Inc. as a lead artist. Prior to that, he worked in the Moscow office of Reaxion Corp. also as a lead artist, creating graphics for the traditional mobile games.
Semyon was born in Moscow, Russia. In 2004, he graduated from Moscow Automotive University with a master's degree in Automotive Design. During his student years, he worked on games for the PalmOS platform together with his brother Efim in their own small company, MuddyGlass.
Making games has been Semyon's passion from childhood, when he got his first computer - the ZX Spectrum.
Semyon is a fluent English speaker. He currently resides in Moscow, Russia.
is reimagining PC gaming. Millions of gamers are playing on Windows, and the Windows Store is giving developers unprecedented access to them. With the most flexible support for business models and the highest profit potential across app stores, Windows is changing the game.
is a world-leading developer of high-end smartphone and tablet games. Pushing the envelope on mobile since 2004, the company's portfolio includes numerous pioneering App Store classics. Besides its own IPs, Fishlabs also develops premium-quality brand games for international blue-chip clients. In total, Fishlabs' games have generated 100+ million downloads.
specializes in hosting services for companies looking to bring their games online. Game-Hosting gives you a complete solution for the hosting of your games including management & monitoring, infrastructure & network design, colocations services and ISP services. By combining the scalability, reach and flexibility of these services your company receives a professional and very customizable hosting service.
is a global App Discovery Platform based in the UK. Our portfolio of Daily App Promotion has a loyal user-base of more than 1 million global users every day. Available on iOS and Android platforms, MagicSolver's apps are used by 10+ million users, in 150 countries. MagicSolver provides its users with the best apps for free every day - accompanied by unique editorial that's published in multiple languages. Publishers, developers and mobile agencies benefit from MagicSolver's user acquisition expertise, to stand out from over 1.5+ million other apps.
is a completely new type of gaming system. It's the world's first robotic ball that you control with a tilt, touch, or swing from your smartphone or tablet. You can drive Sphero, play tabletop and multiplayer games, hold Sphero in your hand to use it as a controller for on-screen gameplay, learn basic programming, and even explore augmented reality.