GDC

Independent Games Summit

GDCE11 Independent Games Summit
GDC Europe 2011 Independent Games sessions
GDC Europe 2011 Independent Games speakers
GDCE11summit sponsors

Monday, August 15, 2011


The Independent Games Summit represents the voice of the independent game developer. It features lectures and postmortems from some of the most notable independent game creators. The Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.






Session Highlights

kellee santiago KEYNOTE: Developing New Audiences: When the Past Can't Predict Your Future
Speaker:
Kellee Santiago (thatgamecompany)
evoking emotions Evoking Emotions and Achieving Success by Breaking All the Rules
Speaker: Thomas Grip (Frictional Games)
Expressive game Beyond Fun: Perspectives on Video Games as Expressive Experiences
Speakers:
Michael Samyn (Tale of Tales), Dan Pinchbeck (thechineseroom), Jeroen D. Stout (Stout Games), Heather Kelley (Perfect Plum) and Thomas Grip (Frictional Games)
broken game design Intentionally Broken Game Design and the Art of "Deputizing" Players
Speaker:
Douglas Wilson (Copenhagen Game Collective)

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