Sensible Nonsense: On Fiction in Games
Rami Ismail (Vlambeer)
Jan Willem Nijman (Vlambeer)
Believable, solid nonsense is an important yet under-sung aspect of video games. This session will teach attendees about the importance of using consistent and complete fiction in game development. Use of fiction can not only ease design and development, but ultimately can improve the game itself. Using recent games such as Super Crate Box, Yeti Hunter, Luftrauser and Gun Godz as examples, Vlambeer will explain the application, tips and tricks, and overall benefits of successfully implementing fiction into game development. See how Vlambeer applied these theories into their own games and how you can use it in yours.