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The Independent Games Summit represents the voice of the independent game developer at GDC Europe. It features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners. The 2014 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.

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All You Need Is L.O.V.E. - Indie Couples in Game Development
Claudia Molinari (We Are Muesli)
Matteo Pozzi (We Are Muesli)
From Mario to Gone Home, video games have been exploring love in many different ways. But what happens when love is on the other side of the screen? By drawing on experiences and examples of partnership both in life and creativity, we will investigate why and how love can possibly impact independent game development in terms of workflow, project management, design choices and reciprocal inspiration.
How to Get Your Game Covered by YouTubers
Mike Rose (Gamasutra)
At GDC Europe 2013 Gamasutra's Mike Rose provided the results of a video game critic survey which showed the best ways to get journalists to notice you and your game. Since then, the balance of power has shifted toward YouTubers and their legions of followers -- if your game is covered by a big YouTuber, expect big results. With this in mind, Rose has once again put together survey results that get to the heart of the matter, this time asking YouTubers what they're looking for when it comes to correspondence, assets and more.


Thomas Grip
Frictional Games
Thomas Grip has been working as an indie horror developer for over 10 years. He co-founded the independent studio Frictional Games in 2007 and has since been part of making four commercial games; three games in the Penumbra series and most recently Amnesia: The Dark Descent, all which have gotten critical acclaim for evoking strong emotions. His primary roles in these productions has been as designer, art director and programmer.

His studio's most recent project, Amnesia: The Dark Descent, has achieved an especially great success. It is hailed as one of the best horror games ever and as of today has sold almost 750, 000 copies, a vast amount for a small indie company without any financial or promotional back-up.

Currently, Thomas is working on an unannounced horror game that aim at exploring much deeper themes than anything Frictional Games has made so far. He is also part of producing the Amnesia follow-up A Machine for Pigs.
Lau Korsgaard
Copenhagen Game Collective
Lau Korsgaard is co-founder of Copenhagen Game Collective, a multi-gender, multi-national, non-profit game design collective based in Copenhagen. He has been involved in several of the collectives’ experimental games such as Dark Room Sex Game and B.U.T.T.O.N. and showcased games at festivals like Come out and Play, IndieCade and the Independent Games Festival. As his day job, Lau tries to make a living as game designer in the independent game studio KnapNok Games, which is exploring new genres of social, physical party games.
Kitty Calis
Kitty Calis is always busy connecting dots around the industry. She's currently in charge of marketing & PR for speedrunning platformer Action Henk. Being a jack-of-all-trades, Kitty has taken part in and originated many community initiatives such as the Local Multiplayer Picnic, Utrecht Indie Meetups, movie screenings, curation for Unity, as well as events like Control Conference and the Dutch Game Awards. Besides that, Kitty has spent 4 years as editor and project manager at industry publication Control Magazine, and has co-developed smaller games you've never heard of such as Fold, Microdoctor, and the award-winning Adventure Minute.


  • Hendrik Lesser
    Remote Control Productions
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