INDEPENDENT GAMES SUMMIT
The Independent Games Summit represents the voice of the independent game developer at GDC Europe. It features lectures, postmortems and roundtables from some of the most notable independent game creators, including many former and current Independent Games Festival finalists and winners. The 2016 Independent Games Summit seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more.
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Building A Local Indie Game Community
Mikolaj Kaminski (Sos)
The developer community in Poland has undergone a complete transformation over the past several years. It started with a couple of people meeting up randomly two times a year and has evolved into a vibrant, supportive, inclusive and active community. Dozens of individuals and studios from all across the country are joining in its activities, travelling, showcasing their games and helping each other out if necessary. Poland has a growing number of indie studios and increasing support from big companies, the government, and Indie Games Polska, an organisation founded specifically to help indie developers. This is a postmortem about the building of a community in an emerging country.
European Innovative Games Showcase
Jonatan Van Hove (Glitchnap)
Lea Schönfelder (Independent)
The European Innovative Games Showcase (EIGS) at the GDC Independent Games Summit returns for its third edition, showcasing the most intriguing and different independent games from all over Europe. Each selected game is going to showcase what's unique and special about their in-development or already released game in a series of fascinating mini-talks - come and get inspired!
Nuclear Throne: Performative Game Development In Hindsight
Rami Ismail (Vlambeer)
Starting in early 2013, Dutch independent studio Vlambeer worked to make Nuclear Throne, the first ever major game to have the majority of its development broadcast integrally on Twitch. Now that the game has been out for a few months, and the livestreams have ended, all that is left is a look back at the advantages, challenges and lessons learned concerning building community while developing live.
Thomas Grip has been working as an indie horror developer for over 10 years. He co-founded the independent studio Frictional Games in 2007 and has since been part of making four commercial games; three games in the Penumbra series and most recently Amnesia: The Dark Descent, all which have gotten critical acclaim for evoking strong emotions. His primary roles in these productions has been as designer, art director and programmer.
His studio's most recent project, Amnesia: The Dark Descent, has achieved an especially great success. It is hailed as one of the best horror games ever and as of today has sold almost 750,000 copies, a vast amount for a small indie company without any financial or promotional back-up.
Currently, Thomas is working on an unannounced horror game that aim at exploring much deeper themes than anything Frictional Games has made so far. He is also part of producing the Amnesia follow-up A Machine for Pigs.
Copenhagen Game Collective
Lau Korsgaard is Co-Founder of Copenhagen Game Collective, a multi-gender, multi-national, non-profit game design collective based in Copenhagen. He has been involved in several of the collective's experimental games such as Dark Room Sex Game and B.U.T.T.O.N. and showcased games at festivals like Come out and Play, IndieCade and the Independent Games Festival. As his day job, Lau tries to make a living as game designer in the independent game studio KnapNok Games, which is exploring new genres of social, physical party games.
Kitty Calis is always busy connecting dots around the industry. She's currently in charge of marketing & PR for speedrunning platformer Action Henk and a part-time producer at Guerrilla Games. Being a jack-of-all-trades, Kitty has taken part in and originated many community initiatives such as the Local Multiplayer Picnic, Utrecht Indie Meetups, movie screenings, curation for Unity, as well as events like Control Conference and the Dutch Game Awards. Besides that, Kitty has spent 4 years as editor and project manager at industry publication Control Magazine, and has co-developed smaller games you've never heard of such as Fold, Microdoctor, and the award-winning Adventure Minute.
- Hendrik Lesser
Remote Control Productions