Scaling Player-focused Development for League of Legends
Aðalsteinn "Alli" Óttarsson (Riot Games)
When League of Legends launched in 2009, Riot Games released new updates and content every two weeks to the game's playerbase in North America. More than five years later, the delivery cadence has remained largely the same, while the complexity of shipping the game has grown exponentially as the game expanded around the globe. The number of live game environments has risen from one to 43, while the size of the development team has grown 10x.
In this talk, development director Aðalsteinn "Alli" Óttarsson will share learnings that can help development teams scale their organizations, as well as stabilize and accelerate live releases. He'll walk through how Riot has tackled some of League of Legends' scaling challenges using Agile and Lean principles and methodologies.