Alien Cultures: Rebooting 'Master of Orion' with a Global Team
Chris Keeling (Wargaming.net)
Jacob Beucler (Wargaming.net)
Wargaming took on multiple challenges to deliver the legendary reboot of 'Master of Orion'. Internal challenges included publishing with a third-party studio, cultural and time barriers to communication, and setting expectations for development, communication, and publishing while simultaneously developing new internal processes for them. External challenges included a popular IP that set player expectations globally, the perception of the Wargaming brand as only F2P, and working with the community and UX testing to balance the need to address the previous generation of 4X space strategy players as well as making the game approachable for a new generation of gamers.