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CONFERENCE  

|     Production
    PRODUCTION

In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.

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2015 HIGHLIGHTED SESSIONS

Scaling Player-focused Development for League of Legends
Aðalsteinn "Alli" Óttarsson (Riot Games)
When League of Legends launched in 2009, Riot Games released new updates and content every two weeks to the game's playerbase in North America. More than five years later, the delivery cadence has remained largely the same, while the complexity of shipping the game has grown exponentially as the game expanded around the globe. The number of live game environments has risen from one to 43, while the size of the development team has grown 10x.
In this talk, development director Aðalsteinn "Alli" Óttarsson will share learnings that can help development teams scale their organizations, as well as stabilize and accelerate live releases. He'll walk through how Riot has tackled some of League of Legends' scaling challenges using Agile and Lean principles and methodologies.
The Weekly Adventure - News-driven Interactive Storytelling - Challenges & Techniques
Nico Nowarra (Experimental Game GmbH)
Thomas Franken (Experimental Game GmbH)
How to tell a meaningful and engaging interactive story in truly episodic form, producing and releasing a new sequel every week or even every day?
A fundamentally different and radical approach in the development and release procedures is required in today's games industry to get there. These changes are even more crucial if you want to publish story-driven games based on news and current events.
The session will demonstrate how these changes can be achieved and which steps are necessary to streamline a production pipeline accordingly. At the same time we introduce a technology that makes short release cycles feasible and helps you optimize the production process.
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