GDC

Social Games Summit

GDCE11 Social Games Summit
GDC Europe 2011 Social Games sessions
GDC Europe 2011 Social Games speakers
GDCE11summit sponsors



Monday, August 15, 2011

The market for interactive entertainment on social web platforms has matured rapidly, and now the features and tropes of connected gaming are catching on across the gaming landscape -- encompassing Facebook gaming, web-based online games, downloadable persistent MMOs and beyond. New best practices are being discovered at a rapid pace, and we are seeing more high-quality entertainment experiences on social networks than ever before. At the same time, the business landscape is shifting, and questions are buzzing in everyone’s mind: what is the fate of Facebook-dependent shops? What does mobile mean to social gaming? Is there any life left in the old virtual world model? Do you have to go international to be successful? And are we back to “the old boss” of large marketing budgets and big IPs being necessary for success? The Social Games Summit gathers the industry’s established leaders and up-and-coming rebels for a series of illuminating sessions about the technology, design, business, marketing, and future of social games.

Session Highlights

facebook gaming Social Gaming is no Longer just Facebook
Speaker:
Paul LaFontaine (Global Distribution/ Playdom)
evolution of social gaming Evolution of the Development Process in Social Gaming
Speaker: John Earner (UK Studio/ Playfish)

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