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Visual Arts

GDC Europe SessionThe Visual Arts track addresses the latest technologies, techniques, and tools used to develop quality artwork in a streamlined, efficient, and productive manner.


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Featured Sessions & Speakers

Frank KitsonThe Art and Visual Styling of Crysis 2
Speaker: Frank Kitson (Crytek)

Session Description:
This session will present the process of defining and shaping the visual styling of Crysis2. It will offer practical techniques of defining color space and getting to the core of building a compelling visual image... Read more here...


Saku LehtinenAlan Wake: Light and Dark
Speaker: Saku Lehtinen (Remedy Entertainment)

Session Description:
Attendees will learn about the multiple techniques and the work behind the acclaimed atmosphere of Alan Wake... Read more here...


Michal DrobotAdvanced Material Rendering
Speaker: Michal Drobot (Reality Pump Game Development Studios)


Session Description:

This session presents several techniques for rendering advanced material such as skin, crystal, glass, ocean water, swamp water and muddy water. Presented algorithms were researched during Two Worlds 2 development and thus aimed at current generation of consoles, taking into consideration limited memory and computational power... Read more here...


Edward DouglasWhy Movie Stories in Videogames Rarely Work: A Tale of Missing Catharsis
Speaker: Edward J Douglas (Ubisoft)

Session Description:
In this session, I explore how differences between interaction and non-interaction affect viewer engagement with characters and story, and try to get to the bottom of why players may not always have the narrative catharsis the designers hoped for. Read more here...

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