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GDC Europe News and Information Blog

[Welcome to the Game Developers Conference Europe weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

March 24, 2014

GDC Europe 2014 announces dates and call for papers

Organizers of the Game Developers Conference have put out the call for submissions to present lectures and panels sessions at the 2014 Game Developers Conference Europe. Organized by UBM Tech Game Network, the event, now in its sixth year, will run Monday through Wednesday, August 11-13 at the Cologne Congress-Centrum Ost in Cologne, Germany. The window for submissions will remain open through Monday, April 21.

Co-located with the European gamescom trade fair, GDC Europe 2014 will continue to provide the essential pan-European perspective of game development and highlight business trends throughout the continent.

Continue reading "GDC Europe 2014 announces dates and call for papers" »

August 26, 2013

GDC Europe 2013 breaks attendance records, returns next year

Organizers of 2013 Game Developers Conference Europe have announced 2,250 attendees across at least 56 countries enjoyed the conference and exhibits for last week's show in Cologne, setting an attendance record for the largest game development show in Europe.

Showing the depth of European and international presence at the show, almost 15 countries sent more than 25 attendees to GDC Europe 2013, including host country Germany, the UK, Holland, Finland, Sweden, Poland, and Italy.

In addition, more than 25 countries had at least 10 game developers and businesspeople attending - including Turkey, Spain, Ireland, with strong U.S. and Canadian presence and those from even further afield like Australia and Brazil.

Organizers have revealed that the conference will return to Cologne, Germany on August 11-13, 2014. It's once again co-located with gamescom, the leading European interactive entertainment consumer trade show, set to take place August 13-17, 2014 - gamescom itself also reported record numbers last week.

In its fifth year, GDC Europe 2013 (full Gamasutra event coverage) welcomed close to 130 national and international speakers and more than 75 exhibitors and sponsors. The conference featured more than 90 lectures and panels on the best practices in game development across five Main Conference tracks (Business, Marketing & Management, Design, Production, Programming and Visual Arts) and three summits (Free to Play Design & Business Summit, Smartphone and Tablet Games Summit and Independent Games Summit).

Continue reading "GDC Europe 2013 breaks attendance records, returns next year" »

August 21, 2013

GDC Europe Day 2: David Cage, next-gen issues, and press outreach
Another day done at GDC Europe! If you weren't able to make it out to Cologne, Germany for the conference, read below for some of yesterday's session highlights. Also, don't forget to check out the day-one recap, or Gamasutra's GDC Europe 2013 event page for more up-to-the-minute coverage. Highlights from the session talks included:
"I'm saying it loud and clear: We should learn from films. We have many differences, and gameplay and interactivity is the different thing, and it's very crucial, but at the same time we have a lot of things we can learn."
--David Cage (Quantic Dream) on the future of cinematic games
"We rushed Chasing Aurora for release. It would have been a better game with one or two extra months of development."
--Felix Bohatsch (Broken Rules) on Wii U launch title Chasing Aurora
"If we are going to be revolutionary on this next transition, this next generation, we're going to have to find new ways to do it."
--Don Daglow (Daglow Entertainment) on next-gen challenges and opportunities
"It's just so much harder to get people to sing and dance about your game now than it was a few years ago."
--Mike Rose (Gamasutra) on how devs should reach out to press in 2013

Continue reading "GDC Europe Day 2: David Cage, next-gen issues, and press outreach" »

August 20, 2013

GDC Europe Day 1: Child of Light, Crytek on team management, and show floor highlights
The first day of GDC Europe in Cologne, Germany is in the books! If you weren't able to check out the show yourself (or just couldn't be everywhere you wanted to be at once), read on to see what you missed.

Highlights from the first day of sessions included Ubisoft Far Cry 3 director Patrick Plourde debuting a new, small-team JRPG title called Child of Light; Linda "Brasse" Carlson's talk on Sony Online Entertainment's approach to community management; Crytek executive producer Joshua Howard on what game design can teach us about team management; Microsoft's Age of Empires Online executive producer Kevin Perry on how removing the spending cap saved the game; and Blizzard's Starcraft 2 lead writer Brian Kindregan on the importance of cinematics for storytelling in real-time strategy games.

To continue following Gamasutra's live show-floor coverage, just head over to the GDC Europe 2013 event page.

Continue reading "GDC Europe Day 1: Child of Light, Crytek on team management, and show floor highlights" »

August 15, 2013

GDC Europe 2013 reminder on next week's packed session line-up

With GDC Europe 2013 less than a week away and the session schedule finalized, organizers have highlighted a collection of can't-miss sessions for the event.

Highlighted talks include postmortem sessions on Candy Crush, Ridiculous Fishing, Badland, and the classic soccer sim Kick Off, along with next-gen tech talks featuring a new demo of Quantic Dream's The Dark Sorcerer, Sony's PlayStation Shading Language for PS4, and Oculus VR on Virtual Reality game development.

GDC Europe will take place next Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

Highlights from the complete set of 80+ sessions happening next week are as follows:

Continue reading "GDC Europe 2013 reminder on next week's packed session line-up" »

August 13, 2013

As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013

With discounted online registration for GDC Europe 2013 ending tomorrow, organizers have announced several more notable sessions from online and mobile game developers.

These include Ubisoft Blue Byte on avoiding pay-to-win in free-to-play, PerBlue's free-to-play design and production tips from Parallel Kingdom, Scopely's VP on mobile player retention, and AppLift's business analytics.

GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

In 'Getting Past Pay to Win,' senior online game supervisor at Ubisoft Blue Byte, Teut Weidemann [The Settlers Online (pictured), Anno Online] will explain how to avoid pay-to-win design in free-to-play games. He will also share how Ubisoft designs monetization methods that its players accept as not being too aggressive nor unfair.

Continue reading "As online reg ends, Ubisoft, mobile talks added to GDC Europe 2013" »

August 9, 2013

GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions

With GDC Europe 2013 less than two weeks away, organizers have rounded up several notable vendor sessions, including new talks from Microsoft on its 'Commitment to Indie Success' and cross-platform talks, Google's Dev Day, Blackberry 10 porting and gaming strategy tips, and App Annie's mobile analytics talk.

GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

The Google-sponsored, programming-focused 'Google Developer Day' on Tuesday August 20th now has a full schedule listed, and will go over getting the most out of Google's Cloud, Play service, and Mobile App Analytics, along with showing developers how to attract the most valuable users and how to retain them.

Microsoft will sponsor two freshly announced sessions; the first is entitled 'Be What's Next: Microsoft's Commitment to Indie Success.' Microsoft evangelist Kristina Rothe joins Flaregames' Gunnar Lott (former EIC of GameStar), as he shares how Royal Revolt reached 1 million downloads on Windows 8 and Windows Phone 8 in just four weeks.

Microsoft's second session with evangelist Rothe will be 'Building Tomorrow's Blockbuster Today Across Phones, Tablets, and PCs.' Joined by Dlala Studios CEO Anthony James Grand-Scrutton, he will discuss how to design, build, and publish your game in the most effective way, as he did with space-based physics adventure Jansky!.

Continue reading "GDC Europe 2013 adds Microsoft, Google, App Annie vendor sessions" »

August 8, 2013

Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013

With GDC Europe 2013 two weeks away, organizers have highlighted new conference sessions, including King.com's postmortem on mega-hit Candy Crush Saga, Crytek on Crysis's environmental art production, and Tale of Tales's sneak peek at three new projects as the studio looks into its last and next 10 years.

GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

First up, King.com's Tommy Palm will present the 'Candy Crush Postmortem: Luck in the Right Places,' discussing the mega-hit casual game's genesis. Included in the talk will be how it progressed from "a small competitive flash game and a social envelope to adjust it to Facebook, with an aggressive cross-platform push onto mobile."

In 'The Next Ten Years of Tale of Tales' as part of the Independent Games Summit, studio co-founders Michael Samyn and Auriea Harvey will examine their artistic experiments such as Bientot l'ete, The Graveyard, and The Path from the past decade and share their hopes for the future, along with showing off three new projects. They will also discuss how they organize their artistic practice in video games, despite a discouraging commercial climate.

Continue reading "Candy Crush Saga, Crysis, Tale of Tales talks added to GDC Europe 2013" »

August 6, 2013

'Unconsoles', BBC, Village Life! talks added for GDC Europe

Editor's note: A previous version of this announcement incorrectly listed Ouya CEO Julie Uhrman as a participant in the 'unconsoles' panel. The post has been updated to accurately reflect the panel participants; we regret the error.

As GDC Europe 2013 approaches this month, organizers highlighted new sessions for the Smartphone & Tablet Games Summit, with talks on Nvidia's (Project) Shield, GameStick, MOGA and other 'unconsoles', plus Playdemic on the cross-platform Village Life! and the BBC on children's game strategies.

GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

Firstly, developers will learn how to cope with the challenges of implementing different control schemes and designing for near and far screens, as well as finding the right business model for each of the new channels in the panel 'Will Unconsoles Become the Real Next-Gen Consoles?'.

This panel will include Michael Schade, CEO of Fishlabs (Galaxy of Fire); Phil Scott, technical evangelist at Nvidia (the Project Shield portable console); Sameer Baroova, Head of Games at PlayJam (casual game provider for smart TVs, GameStick, and more); and Brian Bruning, director of mobile phone pocket controller provider MOGA as they discuss what they've dubbed to be "possibly the most disruptive year in video game history."

Continue reading "'Unconsoles', BBC, Village Life! talks added for GDC Europe" »

August 1, 2013

Warface, ibb & obb, mobile analytics talks added to GDC Europe

As GDC Europe 2013 approaches this month, organizers continue to highlight notable sessions, including extensive overviews of ibb & obb for PlayStation Network and Crytek's free-to-play FPS Warface, along with an Android and iOS analytics session by analytics provider Flurry.

GDC Europe will take place Monday through Wednesday, August 19th-21st at the Cologne Congress-Centrum Ost in Cologne, Germany -- just ahead of (and co-located with) the massive 275,000 person Gamescom event, with all GDC Europe passes also guaranteeing entrance to Gamescom.

Crytek's general manager Nick Button-Brown will review Crytek's ten key decisions from seven years of developing their free-to-play FPS Warface in '10 Decisions That Took Warface to Our First 10 Million Users.' The discussion will include insights from the partners that Crytek worked with, the challenges involved with switching from a traditional games platform to a F2P business model mid-development, and more.

Sparpweed's two-man indie team Roland IJzermans and Richard Boeser will examine their critically acclaimed PlayStation Network co-op platformer in 'ibb & obb - Ten Talking Points.' The Indiecade at E3 2008 selection and 2013 Develop Indie Showcase winner has over five years of development history behind it, and Sparpweed will discuss everything from their finances to their artistic choices during the dev process.

Finally, Flurry's publisher manager Guillaume Larrieu will share insights into how gender, age, engagement, retention and mobile game mechanics are related in 'Smartphone & Tablet Apps: Mobile Game Metrics.' He'll be drawing on data from over 1 billion mobile Android and iOS app gaming sessions per day in order to demonstrate how analytics can help devs build games to attract key audiences, improve monetization plans, and more.

Continue reading "Warface, ibb & obb, mobile analytics talks added to GDC Europe" »


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