Gamasutra’s top stories from GDC Europe 2014

gdceurope1.jpgGamasutra’s Alex Wawro highlights some of the best stories written by Gamasutra editors reporting on GDC Europe this year.
That’s it, folks: GDC Europe 2014 has officially come to a close, and those attendees who aren’t sticking around to tackle Gamescom are making their way home.
As usual, the conference inspired a good deal of interesting discussion around some of the topics and titles that are most important to the contemporary European game industry.
Gamasutra editors were filing stories about the conference right from the convention center in Cologne, Germany, but you may have missed them if you spent this week anywhere outside the Central European time zone.
You can find all of our GDC Europe 2014 coverage here, but we’ve also gone ahead and taken the liberty of collecting some of our most popular GDC Europe stories from the week into a single condensed list for your reading pleasure.

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Q&A: Broken Sword creator reflects on the industry’s evolution

The seminal 1996 adventure game Broken Sword: The Shadow of the Templars wasn’t Charles Cecil’s first project, but for many developers it was the first title that offered a glimpse at what a dramatic, narrative-driven adventure game with a cheeky sense of humor could be.
The game proved to be a remarkable success for Cecil and Revolution Software, the U.K.-based company he cofounded in 1990. At that point Revolution had already released a number of adventure games, most notably the influential Beneath A Steel Sky, and after Shadow of the Templars debuted Cecil went on to direct a variety of Broken Sword games alongside other projects — most recently releasing the second half of Broken Sword: The Serpent’s Curse in April after having successfully Kickstarted its development in 2012.
Next week he’s traveling to Germany to deliver a Broken Sword Classic Game Postmortem at GDC Europe 2014 in Cologne, an event that aims to shed light on some of the most interesting and important work being done by European game developers.
We recently caught up with Cecil via Skype to learn more about his experience in the industry, what drives him to continue making narrative-driven adventure games and how the business of making games has changed in the wake of Kickstarter’s success. Here’s an edited transcript of our conversation.

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Get ready: GDC Europe 2014 kicks off next week

The 2014 Game Developers Conference Europe kicks off next week, so we’re taking a moment to highlight some of the events and guidelines you’ll want to know about before you get to the show.
Advance online registration for next week’s conference has now closed, but you can still register onsite at the registration desks in the Congress-Centrum Ost Koelnmesse in Cologne, Germany. The registration area is open for varying lengths of time from Sunday through Wednesday, March 10-13, and you can find the exact hours on the GDC Europe 2014 Registration page.

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Reminder: GDC Europe online registration closes tomorrow

With GDC Europe 2014 less than a week away and the session schedule finalized, we’ve taken the liberty of highlighting a collection of can’t-miss sessions for the event.
Online registration for GDC Europe 2014 will be closed on August 6th at midnight UTC (7 PM ET). If you miss your chance to register online before the window closes, you’ll have to pay extra to register onsite.
GDC Europe organizers are also offering a special last-minute deal for online registrants: you can save 10 percent on your GDC Europe 2014 pass when you register online and use the code “FINAL10″ (sans quotes.)

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GDC Europe reveals talks on Dead Island 2 and Angry Birds

Earlier this week we announced that GDC Europe 2014 would host both game industry veteran Chris Roberts and Fireproof Studios cofounder Barry Meade. Today, we’re excited to reveal two more noteworthy sessions for the major European game conference, which is being held in Germany this August.
GDC Europe covers topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we’re announcing today are part of GDC Europe’s storied Design track, and they should include learnings for the entire community.

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GDC Europe adds talks from Fireproof Studios and Chris Roberts

In the wake of last week’s announcement that GDC Europe 2014 will host useful sponsored sessions and a full Amazon developer day, we’re excited to debut a fresh pair of noteworthy sessions for the major European game conference, which is being held in Germany this August.
GDC Europe is programmed to cover topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we’re announcing today offer insight on two notable indie success stories, and they should include learnings for the entire community.

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GDC Europe debuts sponsored sessions and a full Amazon dev day

Passes for the Game Developers Conference Europe 2014 are still available, and as the event draws closer we’re announcing even more sessions for the show that you’ll want to check out.
Today we’re highlighting a number of informative sponsored sessions from Microsoft, Facebook, Epic Games, Google and other influential companies. If you’re looking for an opportunity to hear about how next-gen technology works from the people who made it, these are the talks you want to keep on your radar.
Amazon will also be sponsoring its own developer day at the conference on Tuesday, August 12. The day’s programming will encompass a variety of sessions aimed at helping game makers better utilize Amazon technology in their games.
Key Amazon personnel will be on-hand to answer developer questions and lead talks on topics like building better games for the Fire TV and the Fire smartphone, designing immersive experiences using the Fire smartphone’s unique Dynamic Perspective technology, tips and tricks for using Amazon Web Services to build scalable online games, and more.

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Q&A: Jonatan Van Hove launches GDC Europe’s first innovation showcase

Jonatan Van Hove — or Joon, to his friends — is a game designer who can’t seem to stop working.
In addition to his work as a game development teaching assistant at the IT University in Copenhagen, Van Hove is a prolific independent developer who makes games with both his indie group Glitchnap and the larger Copenhagen Game Collective. Glitchnap recently launched their browser-based endless runner Try Harder on Adult Swim Games, and earlier this year the group released their local multiplayer agme LAZA KNITEZ!! on Ouya.
Van Hove is also heavily involved with the Nordic indie development community, having helped found the Free To Play: Indie Games Expo in Belgium and most recently cohosted the Nordic Game Conference in Sweden.
In August he’s coming to Germany to help host the first-ever European Innovative Games Showcase — which includes titles like Bounden, Superhot and Perfect Woman — at GDC Europe 2014 in Cologne, an event that aims to shed light on some of the most interesting games to come out of the region. We recently got in touch with Van Hove to learn more about his experience as an indie developer and his inspiration for working to establish the European Innovative Games Showcase.

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Rovio and Twitch join the speaker lineup for GDC Europe 2014

Developers, take note: last week we announced that GDC Europe 2014 would host smart talks on the perils of Early Access development and the best way to develop great second screen apps. Today, we’re excited to reveal two more noteworthy sessions for the major European game conference, which is being held in Germany this August.
GDC Europe is programmed to cover topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we’re describing today offer timely advice on developing games within genres or on platforms outside your comfort zone, and they should include learnings for the entire community.

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GDC Europe adds expert talks on Early Access, second screen apps

In case you missed it: earlier this week we announced that GDC Europe 2014 would be hosting its own #1ReasonToBe panel as well as a session on developing for Sony’s Project Morpheus VR headset. Today, we’re excited to reveal two more noteworthy sessions for the major European game conference, which is being held in Germany this August.
GDC Europe is programmed to cover topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we’re describing today provide fresh insight on the design and business of games, and they should include learnings for the entire community.

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