Attend GDC Europe to see how Bossa cooks up games like I Am Bread

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Heads up, game makers: the big GDC Europe conference in Cologne, Germany is just over a month away, and today officials are excited to announce another pair of great talks from industry luminaries that will be delivered during the August conference.

These talks both dig deep into the business ramifications of the choices you make during game design, featuring insight on how to design smart, sustainable in-app transactions for your game and when to license someone else’s game engine instead of creating your own.

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GDC Europe: Learn how to afford outside help on an indie budget

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The big GDC Europe conference this August in Cologne, Germany is coming up fast, and today event officials are happy to debut another important talk for the show.

As always, GDC Europe’s Production and Business, Marketing and Management tracks of talks host similar but notably different selections of sessions that aim to shed light on both the day-to-day realities of producing games and the practical challenges of making a living in the process.

However, the talk we’re announcing today seeks to do both.

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Come to GDC Europe for real talk on getting the financing you need

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Preparations for this year’s GDC Europe event in Cologne, Germany continue apace, and today GDC officials are excited to confirm an important talk for the upcoming August conference.

The GDC Europe Business, Marketing and Management track of talks encompasses a wide variety of insight from industry experts, spanning the spectrum of AAA to indie.

Execution Labs co-founder Jason Della Rocca is an award-winning developer who’s spent time in both worlds, and we’re excited to welcome him to the conference this year to offer frank advice on how fellow developers can get their projects — or their companies — funded.

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Get cutting-edge mobile design and monetization tips at GDC Europe

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GDC organizers are working hard to program awesome content for this year’s big GDC Europe conference in Cologne, Germany, and today they’re revealing two more great talks from game industry experts for the August event.

These sessions reflect the rising industry demand for mobile game design best practices, as well as the expertise to study how players enjoy mobile games and use those learnings to design better gameplay.

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Come to GDC Europe for cutting-edge studio leadership advice

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This year’s big GDC Europe conference in Cologne, Germany is coming up fast, and today we’re excited to announce more great talks from game industry experts who will be speaking at the August conference.

Today we’re taking a moment to highlight some of the more business-minded talks of the show, in an effort to showcase how the successful studios of today (and tomorrow) tackle the challenge of keeping studios in the black.

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GDC Europe: Learn how Epic is openly developing Unreal Tournament

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GDC officials are still striving to line up great talks for GDC Europe this year, and today they’re happy to announce two more exciting sessions for the upcoming August conference.

These talks showcase the strong emphasis on all aspects of game design that’s being programmed into this year’s conference, which will take place August 3rd and 4th in Cologne, Germany. No matter what kind of games you’re making or how you’re making it, there’s sure to be something on the GDC Europe Design track of talks that will help you improve your skills.

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Attend GDC Europe for data-driven advice on using IAP like a champ

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European game developers, take note: the big GDC Europe conference in Cologne, Germany is coming up fast, and today we’re excited to announce more great sessions from your game industry compatriots that will be delivered during the August conference.

These talks both dig deep into the business ramifications of the choices you make during game design, featuring insight on how to design smart, sustainable in-app transactions for your game and when to license someone else’s game engine instead of creating your own.

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GDC opens this year’s State of the European Game Industry survey

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To advance our understanding of the state of the European game industry ahead of GDC Europe 2015, conference organizers are polling all European game developers about their roles in game development and their thoughts on where the industry is headed in the year to come.

The brief survey is live now, and officials will keep it open through June 19th in order to record important data on the work of European developers and their thoughts on vital issues facing the game industry.

This year the survey spans everything from the platforms respondents are working on — now and in the future — and what markets they work in to their thoughts on tax incentives and rating systems.

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Riot and the makers of Hitman share production tips at GDC Europe

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As preparations for this year’s GDC Europe event in Cologne, Germany pick up speed, the GDC team is excited to debut two more expert talks for the upcoming August conference.

These two sessions feature practical, nuts-and-bolts technical game design learnings from expert developers at both Riot Games (League of Legends) and IO-Interactive (Hitman Absolution).

Notably, Riot’s Adalsteinn Alli Ottarsson will be delivering a production-minded talk on how the folks who operate League of Legends scaled up to keep the game running smoothly as its global popularity exploded.

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Come to GDC Europe and learn how Bohemia nabs DayZ cheaters

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GDC officials are still working around the clock to line up great talks for GDC Europe this year, and today they’re pleased to announce two more exciting sessions for the upcoming August conference.

The conference itself will take place August 3rd and 4th in Cologne, Germany, and today’s talks exemplify organizers’ efforts to find experts that can combine and share learnings across multiple fields of game development.

For example, Bohemia Interactive’s Eugen Harton will be delivering a talk about combating cheaters in DayZ that straddles the Programming and Production tracks of GDC Europe sessions. In “Once a Cheater, Always A Cheater: Gotta Catch ‘Em All” Harton will walk you through go through a detailed timeline of DayZ‘s development failures and wins, focusing on how to protect an Early Access game from manipulation both external and internal.

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