In an effort to better quantify the state of European game development right before GDC Europe, the Game Developers Conference has surveyed over 250 European games industry professionals who have attended GDC shows, read Gamasutra, or plan to attend GDC Europe 2015 next month.
The results offer some interesting insight into which popular and emerging hardware platforms European developers are most excited to make games for, as well as how those developers feel about hot-button topics like virtual reality game development and crowdfunding.
Last week we shared survey data suggesting European developers are embracing the PC as they move away from mobile as they remain unsatisfied with the state of game dev tax breaks in Europe.
Today we dig deeper into the data in order to better understand which European countries developers believe to be hotbeds of game development, how things have changed from a decade ago, and how they’re likely to continue changing in the years to come as the industry adapts to new hardware and new ways of making games.
Game devs, take note: Passes for GDC Europe 2015 are still available at a discounted Early Bird rate, and as the August conference draws closer we’re announcing even more sessions that you’ll want to check out.
Today we’re highlighting a pair of informative sponsored sessions from Unreal Engine 4 developer Epic Games and Imagination Technologies, the British company responsible for the PowerVR graphics technologies.
In order to understand the state of the European game industry ahead of GDC Europe, Game Developers Conference officials surveyed over 250 European games industry professionals who have attended GDC shows, read Gamasutra.com, or plan to attend GDC Europe 2015 this August.
Once again, their responses and opinions shed light on some fascinating trends, offering a European perspective on a wide variety of issues.
Yesterday, we shared some highlights from the survey that suggest European game makers are migrating away from mobile and towards PC as the contemporary home consoles gain traction. They also seem to be confident that VR game development is a long-term, sustainable business, though few are currently developing VR games.
Today, we dig even deeper into the survey results and share some data on how respondents feel about the perennially popular topic of tax incentives for game development in Europe.
The big GDC Europe conference in Cologne, Germany is coming up fast, and today the GDC team is pleased to announce two more noteworthy talks for the August show.
The common thread tying both sessions together is GDC Europe’s Production track of talks, which is packed with sessions that aim to shed light on smart ways to trounce the practical day-to-day challenges of making games.
In an effort to better understand the state of the European game industry ahead of GDC Europe, Game Developers Conference officials surveyed over 250 European games industry professionals who have attended GDC shows, read Gamasutra.com, or plan to attend GDC Europe 2015 this August.
Once again, their responses and opinions shed light on some fascinating trends, offering a European perspective on issues like which platforms are most appealing, the perceived value of crowdfunding game development and what the rise of VR means for the industry at large.
Organized by UBM Tech Game Network, GDC Europe 2015 will be held on Monday and Tuesday, August 3rd and 4th at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe’s video game trade and public show gamescom. One week remains to register before Wednesday, July 8th, at the discounted Early Bird rate.
GDC organizers are lining up some great talks for this year’s big GDC Europe conference in Cologne, Germany, and today they’re revealing two more excellent sessions from game industry experts for the August event.
These talks reflect a rising interest in the industry for Chinese mobile game design best practices, as well as the enduring appeal of celebrating and learning from another developer’s success.
Heads up, game makers: the big GDC Europe conference in Cologne, Germany is just over a month away, and today officials are excited to announce another pair of great talks from industry luminaries that will be delivered during the August conference.
These talks both dig deep into the business ramifications of the choices you make during game design, featuring insight on how to design smart, sustainable in-app transactions for your game and when to license someone else’s game engine instead of creating your own.
The big GDC Europe conference this August in Cologne, Germany is coming up fast, and today event officials are happy to debut another important talk for the show.
As always, GDC Europe’s Production and Business, Marketing and Management tracks of talks host similar but notably different selections of sessions that aim to shed light on both the day-to-day realities of producing games and the practical challenges of making a living in the process.
However, the talk we’re announcing today seeks to do both.
Preparations for this year’s GDC Europe event in Cologne, Germany continue apace, and today GDC officials are excited to confirm an important talk for the upcoming August conference.
The GDC Europe Business, Marketing and Management track of talks encompasses a wide variety of insight from industry experts, spanning the spectrum of AAA to indie.
Execution Labs co-founder Jason Della Rocca is an award-winning developer who’s spent time in both worlds, and we’re excited to welcome him to the conference this year to offer frank advice on how fellow developers can get their projects — or their companies — funded.
GDC organizers are working hard to program awesome content for this year’s big GDC Europe conference in Cologne, Germany, and today they’re revealing two more great talks from game industry experts for the August event.
These sessions reflect the rising industry demand for mobile game design best practices, as well as the expertise to study how players enjoy mobile games and use those learnings to design better gameplay.