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The big GDC Europe 2016 conference is kicking off next week in Cologne, Germany, and today organizers would like to once again briefly highlight some of the great talks taking place at the show.
Also, it’s important to note that you have until this Wednesday, August 10th at 11:59 PM Pacific to register online to attend the show. After that deadline, you’ll have to register on-site — at an increased price!
There’s too many notable sessions to run down in a single blog post, so today we’re going to continue our efforts to draw out specific highlights by focusing on two more big tracks of talks at GDC Europe: The Design track and the Programming. Each is perennially popular and has its own distinct focus, and together they’re a great mix of intriguing design questions and practical game-making insight.







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