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Limbo: Balancing Fun and Frustration in Puzzle Design
Speaker: Jeppe Carlsen (Game and Level Designer, Playdead)
Session Description:
This session will teach game designers how to better balance user enjoyment and user frustration as players progress through their game. It will specifically shed light on the impact of penalties like player death on gameplay.
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Localization Speaking the Same Language: Literally and Figuratively
Speakers: S. Gregory Boyd (Attorney, Davis & Gilbert LLP), Cindy Armstrong (President and CEO, Electric Bat Interactive), Sean Kelly (Director of International Development, SCEE), William Chen (COO, Gamania)
Session Description:
This session will focus on the challenges of localizing products for foreign markets as well as bringing foreign content into domestic markets. Industry veterans will discuss their experiences working with international partners from around the world, from small independent developers to large organizations. The panel will discuss how far one should go in localizing a product – pure translation, localization or culturalization. Read more... |
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Designing Guild Wars 2 Dynamic Events
Speakers: Eric Flannum (Lead Game Designer, ArenaNet), Colin Johanson (NCsoft - ArenaNet)
Session Description:
In this in-depth presentation, Guild Wars 2 lead designer Eric Flannum and lead content designer Colin Johanson outline how the core content of games in the MMORPG genre has evolved over time. They will discuss the inspiration for and the implementation challenges of their Dynamic Events system, with the goal of creating an exciting, living, breathing online world that encourages social interaction between players. Read more... |
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Going Online: Moving from Boxed Titles to F2P
Speaker: Ralf Adam (Vice President Publishing, Gameforge Productions)
Session Description:
The presentation is aimed at all development teams who have been working on traditional boxed titles – regardless of the platform – and are now planning to (or have already begun to) realign their studio towards the development of online games. When developing an online free-to-play title even experienced studios often run into pitfalls and typical misconceptions. The talk will take a close look at those risks by presenting key learnings and postmortems. It will clearly outline the differences between both development worlds by analyzing all stages of the development cycle, from the first idea to the inevitable live team. Read more... |
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Videogames vs. Movies: Fight!
Speaker: Gunnar Lott (Director Online, IDG Entertainment Media GmbH), Jan Klose (Creative Director, Deck13 GmbH), Phillip Stennert (Movie Director, boss-stennert.de)
Session Description:
A game-loving movie director (Cyrill Boss, Jerry Cotton, Neues vom Wixxer) and a movie-loving game creator (Jan Klose, Venetica, Ankh) talk shop: comparing the strengths and weaknesses of the respective mediums and trying to perceive new ways of getting stories across to the saturated audiences of mainstream movies and mainstream gaming. This session aims to inspire, not teach. Listing to two young, yet well-respected professionals who represent two volatile media will offer attendees much to think about. Read more... |