GDC Europe will feature sessions based on a comprehensive selection of game development topics taught by industry experts. In addition to summits and tutorials, the conference content at GDC Europe will be divided into four main tracks:


Business & Management Track logo
Business, Marketing & Management Track
The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
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Game Design Track logo
Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology.
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Production Track logo
Production Track
In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
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Programming Track logo
Programming Track
As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games.
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    10:00 - 18:00
   10:00 - 18:00
Desktop Site