GDC

CONFERENCE  

|    Business
    BUSINESS, MARKETING & MANAGEMENT

The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.

2013 HIGHLIGHTED SESSIONS

This Time It's Different: Treasures and Traps in the Next Gen Transition
Don Daglow (Daglow Entertainment LLC)
We think of console titles as a separate channel from all other games, but this particular Next Gen transition creates risks and opportunities across mobile and online platforms as well. Will the new consoles solve industry problems or will the struggles of the current cycle continue? What traditions can we rely on in console game development and what will change? Don Daglow is the only executive in games industry history to lead development teams on every generation of video games, from the Atari vs. Intellivision era thirty-plus years ago up until today. He'll share his perspectives on traps awaiting the unwary, as well as the treasures to be found on console and every other platform in these transition years.
The Revolution Will Be Streamed: How Video Is Transforming Video Games
Matthew DiPietro (Twitch)
Online video is having a profound impact on each and every corner of the video game industry. Now gameplay is not only an entertainment experience to be enjoyed alone or with a group of friends. Because of the rise of video platforms that cater to gaming content, the gameplay itself has become a major source of content in a very large video entertainment ecosystem. This has profound effects on game design, game marketing, PR, business development and more.

This lecture will give a detailed overview of the state of online video in the video game industry and how it affects game developers.

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