"GDC Europe is the show you can't miss if you want to keep up with what's happening in the European games industry. It's got everything; relevant and inspiring lectures, brilliant parties, and – most importantly - great attendees. If you want to do business, stay on top of the latest trends or simply have a marvelous time with industry friends it is a must-attend event on the calendar."
– Johan Sjöberg (Advisory Board)
GDC Europe will feature sessions based on a comprehensive selection of game development topics taught by industry experts. In addition to summits and tutorials, the conference content at GDC Europe will be divided into five main tracks:
| Business & Marketing | |
| The Business and Marketing track looks at the game development process from the standpoint of running the business and offers proven strategies for the developer who needs to understand complex business issues. |
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| Game Design | |
| Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master the traditional disciplines of drama, game play, and psychology. |
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| Production | |
| The Production track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production. |
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| Programming | |
| The Programming track focuses on the challenges and opportunities presented by next and current generation development including: mature consoles, new handhelds, and increased demand for very high production values in games. |
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| Visual Arts | |
| The Visual Arts track addresses the latest technologies, techniques, and tools used to develop quality artwork in a streamlined, efficient, and productive manner. |