GDC

Production


GDC Europe 2011 design
GDC Europe 2011 design
GDC Europe 2011 production icon


The Production track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production.

Session Highlights

Supersize your production pipe Supersize Your Production Pipe!
Speaker: Paul Martin (Slant Six Games)
Mass Effect 3 From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study
Speakers:
Scylla Costa and Brenon Holmes (Bioware)
All Points Bulletin ALL POINTS BULLETIN: Reloaded - When a $100 Million AAA Game Goes Free2Play
Speaker:
Bjorn Book-Larsson (GamersFirst)
Bulletstorm The Triforce of Courage: BULLETSTORM Key Learnings on Global Distributed Development
Speaker:
Tanya Jessen (Epic Games)
f2p games F2P Online Games: The Game Is Not Enough
Speaker:
Teut Weidemann (Ubisoft/Bluebyte)

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