| The Production track looks at the game development process from the standpoint of running project nuances and offers proven strategies for effective game production. |
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Supersize Your Production Pipe! Speaker: Paul Martin (Slant Six Games) |
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From Boxes to Life! How to Prototype and Develop Creatures: Mass Effect 2 and 3 Case Study Speakers: Scylla Costa and Brenon Holmes (Bioware) |
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ALL POINTS BULLETIN: Reloaded - When a $100 Million AAA Game Goes Free2Play Speaker: Bjorn Book-Larsson (GamersFirst) |
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The Triforce of Courage: BULLETSTORM Key Learnings on Global Distributed Development Speaker: Tanya Jessen (Epic Games) |
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F2P Online Games: The Game Is Not Enough Speaker: Teut Weidemann (Ubisoft/Bluebyte) |